/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include "NOD_texture.h" #include "node_texture_util.h" /* **************** MIX RGB ******************** */ static bNodeSocketTemplate inputs[] = { {SOCK_FLOAT, N_("Factor"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE}, {SOCK_RGBA, N_("Color1"), 0.5f, 0.5f, 0.5f, 1.0f}, {SOCK_RGBA, N_("Color2"), 0.5f, 0.5f, 0.5f, 1.0f}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_RGBA, N_("Color")}, {-1, ""}, }; static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { float fac = tex_input_value(in[0], p, thread); float col1[4], col2[4]; tex_input_rgba(col1, in[1], p, thread); tex_input_rgba(col2, in[2], p, thread); /* use alpha */ if (node->custom2 & 1) { fac *= col2[3]; } CLAMP(fac, 0.0f, 1.0f); copy_v4_v4(out, col1); ramp_blend(node->custom1, out, fac, col2); } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &colorfn, data); } void register_node_type_tex_mix_rgb(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_MIX_RGB, "Mix", NODE_CLASS_OP_COLOR); node_type_socket_templates(&ntype, inputs, outputs); ntype.labelfunc = node_blend_label; ntype.exec_fn = exec; nodeRegisterType(&ntype); }