/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include #include "NOD_texture.h" #include "node_texture_util.h" static bNodeSocketTemplate inputs[] = { {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_FLOAT, N_("Turns"), 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, PROP_NONE}, {SOCK_VECTOR, N_("Axis"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_DIRECTION}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_RGBA, N_("Color")}, {-1, ""}, }; static void rotate(float new_co[3], float a, const float ax[3], const float co[3]) { float para[3]; float perp[3]; float cp[3]; float cos_a = cosf(a * (float)(2 * M_PI)); float sin_a = sinf(a * (float)(2 * M_PI)); /* `x' = xcosa + n(n.x)(1-cosa) + (x*n)sina`. */ mul_v3_v3fl(perp, co, cos_a); mul_v3_v3fl(para, ax, dot_v3v3(co, ax) * (1 - cos_a)); cross_v3_v3v3(cp, ax, co); mul_v3_fl(cp, sin_a); new_co[0] = para[0] + perp[0] + cp[0]; new_co[1] = para[1] + perp[1] + cp[1]; new_co[2] = para[2] + perp[2] + cp[2]; } static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float new_co[3], new_dxt[3], new_dyt[3], a, ax[3]; a = tex_input_value(in[1], p, thread); tex_input_vec(ax, in[2], p, thread); rotate(new_co, a, ax, p->co); if (p->osatex) { rotate(new_dxt, a, ax, p->dxt); rotate(new_dyt, a, ax, p->dyt); } { TexParams np = *p; np.co = new_co; np.dxt = new_dxt; np.dyt = new_dyt; tex_input_rgba(out, in[0], &np, thread); } } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &colorfn, data); } void register_node_type_tex_rotate(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_ROTATE, "Rotate", NODE_CLASS_DISTORT); node_type_socket_templates(&ntype, inputs, outputs); node_type_exec(&ntype, NULL, NULL, exec); nodeRegisterType(&ntype); }