/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Robin Allen * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/nodes/texture/nodes/node_texture_texture.c * \ingroup texnodes */ #include "node_texture_util.h" #include "NOD_texture.h" #include "RE_shader_ext.h" static bNodeSocketTemplate inputs[] = { { SOCK_RGBA, 1, N_("Color1"), 1.0f, 1.0f, 1.0f, 1.0f }, { SOCK_RGBA, 1, N_("Color2"), 0.0f, 0.0f, 0.0f, 1.0f }, { -1, 0, "" } }; static bNodeSocketTemplate outputs[] = { { SOCK_RGBA, 0, N_("Color") }, { -1, 0, "" } }; static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { Tex *nodetex = (Tex *)node->id; static float red[] = {1, 0, 0, 1}; static float white[] = {1, 1, 1, 1}; float co[3], dxt[3], dyt[3]; copy_v3_v3(co, p->co); if (p->osatex) { copy_v3_v3(dxt, p->dxt); copy_v3_v3(dyt, p->dyt); } else { zero_v3(dxt); zero_v3(dyt); } if (node->custom2 || node->need_exec == 0) { /* this node refers to its own texture tree! */ copy_v4_v4(out, (fabsf(co[0] - co[1]) < 0.01f) ? white : red); } else if (nodetex) { TexResult texres; int textype; float nor[] = {0, 0, 0}; float col1[4], col2[4]; tex_input_rgba(col1, in[0], p, thread); tex_input_rgba(col2, in[1], p, thread); texres.nor = nor; textype = multitex_nodes(nodetex, co, dxt, dyt, p->osatex, &texres, thread, 0, p->shi, p->mtex, NULL); if (textype & TEX_RGB) { copy_v4_v4(out, &texres.tr); } else { copy_v4_v4(out, col1); ramp_blend(MA_RAMP_BLEND, out, texres.tin, col2); } } } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &colorfn, data); } void register_node_type_tex_texture(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_TEXTURE, "Texture", NODE_CLASS_INPUT, NODE_PREVIEW); node_type_socket_templates(&ntype, inputs, outputs); node_type_exec(&ntype, NULL, NULL, exec); nodeRegisterType(&ntype); }