/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include "NOD_texture.h" #include "node_texture_util.h" #include static bNodeSocketTemplate inputs[] = { {SOCK_RGBA, N_("Color"), 0.0f, 0.0f, 0.0f, 1.0f}, {SOCK_VECTOR, N_("Offset"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_TRANSLATION}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_RGBA, N_("Color")}, {-1, ""}, }; static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float offset[3], new_co[3]; TexParams np = *p; np.co = new_co; tex_input_vec(offset, in[1], p, thread); new_co[0] = p->co[0] + offset[0]; new_co[1] = p->co[1] + offset[1]; new_co[2] = p->co[2] + offset[2]; tex_input_rgba(out, in[0], &np, thread); } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &colorfn, data); } void register_node_type_tex_translate(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_TRANSLATE, "Translate", NODE_CLASS_DISTORT); node_type_socket_templates(&ntype, inputs, outputs); node_type_exec(&ntype, NULL, NULL, exec); nodeRegisterType(&ntype); }