/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2005 Blender Foundation. * All rights reserved. */ /** \file * \ingroup texnodes */ #include "NOD_texture.h" #include "node_texture_util.h" static bNodeSocketTemplate inputs[] = { {SOCK_FLOAT, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_NONE}, {SOCK_FLOAT, N_("Nabla"), 0.025f, 0.0f, 0.0f, 0.0f, 0.001f, 0.1f, PROP_UNSIGNED}, {-1, ""}, }; static bNodeSocketTemplate outputs[] = { {SOCK_VECTOR, N_("Normal")}, {-1, ""}, }; static void normalfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float new_co[3]; const float *co = p->co; float nabla = tex_input_value(in[1], p, thread); float val; float nor[3]; TexParams np = *p; np.co = new_co; val = tex_input_value(in[0], p, thread); new_co[0] = co[0] + nabla; new_co[1] = co[1]; new_co[2] = co[2]; nor[0] = tex_input_value(in[0], &np, thread); new_co[0] = co[0]; new_co[1] = co[1] + nabla; nor[1] = tex_input_value(in[0], &np, thread); new_co[1] = co[1]; new_co[2] = co[2] + nabla; nor[2] = tex_input_value(in[0], &np, thread); out[0] = val - nor[0]; out[1] = val - nor[1]; out[2] = val - nor[2]; } static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &normalfn, data); } void register_node_type_tex_valtonor(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_VALTONOR, "Value to Normal", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, inputs, outputs); node_type_exec(&ntype, NULL, NULL, exec); nodeRegisterType(&ntype); }