/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2005 Blender Foundation. All rights reserved. */ /** \file * \ingroup texnodes */ #include "IMB_colormanagement.h" #include "NOD_texture.h" #include "node_texture_util.h" /* **************** VALTORGB ******************** */ static bNodeSocketTemplate valtorgb_in[] = { {SOCK_FLOAT, N_("Fac"), 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR}, {-1, ""}, }; static bNodeSocketTemplate valtorgb_out[] = { {SOCK_RGBA, N_("Color")}, {-1, ""}, }; static void valtorgb_colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread) { if (node->storage) { float fac = tex_input_value(in[0], p, thread); BKE_colorband_evaluate(node->storage, fac, out); } } static void valtorgb_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &valtorgb_colorfn, data); } static void valtorgb_init(bNodeTree *UNUSED(ntree), bNode *node) { node->storage = BKE_colorband_add(true); } void register_node_type_tex_valtorgb(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, valtorgb_in, valtorgb_out); node_type_size_preset(&ntype, NODE_SIZE_LARGE); node_type_init(&ntype, valtorgb_init); node_type_storage(&ntype, "ColorBand", node_free_standard_storage, node_copy_standard_storage); node_type_exec(&ntype, NULL, NULL, valtorgb_exec); nodeRegisterType(&ntype); } /* **************** RGBTOBW ******************** */ static bNodeSocketTemplate rgbtobw_in[] = { {SOCK_RGBA, N_("Color"), 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 1.0f}, {-1, ""}, }; static bNodeSocketTemplate rgbtobw_out[] = { {SOCK_FLOAT, N_("Val"), 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f}, {-1, ""}, }; static void rgbtobw_valuefn( float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) { float cin[4]; tex_input_rgba(cin, in[0], p, thread); *out = IMB_colormanagement_get_luminance(cin); } static void rgbtobw_exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) { tex_output(node, execdata, in, out[0], &rgbtobw_valuefn, data); } void register_node_type_tex_rgbtobw(void) { static bNodeType ntype; tex_node_type_base(&ntype, TEX_NODE_RGBTOBW, "RGB to BW", NODE_CLASS_CONVERTER); node_type_socket_templates(&ntype, rgbtobw_in, rgbtobw_out); node_type_exec(&ntype, NULL, NULL, rgbtobw_exec); nodeRegisterType(&ntype); }