/* * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Michel Selten, Willian P. Germano * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "BPY_extern.h" #include "api2_2x/EXPP_interface.h" /*****************************************************************************/ /* Structure definitions */ /*****************************************************************************/ #define FILENAME_LENGTH 24 typedef struct _ScriptError { char filename[FILENAME_LENGTH]; int lineno; } ScriptError; /*****************************************************************************/ /* Global variables */ /*****************************************************************************/ ScriptError g_script_error; /*****************************************************************************/ /* Function prototypes */ /*****************************************************************************/ PyObject * RunPython(Text *text, PyObject *globaldict); char * GetName(Text *text); PyObject * CreateGlobalDictionary (void); void ReleaseGlobalDictionary (PyObject * dict); void DoAllScriptsFromList (ListBase * list, short event); /*****************************************************************************/ /* Description: This function will initialise Python and all the implemented */ /* api variations. */ /* Notes: Currently only the api for 2.2x will be initialised. */ /*****************************************************************************/ void BPY_start_python(void) { printf ("In BPY_start_python\n"); /* TODO: Shouldn't "blender" be replaced by PACKAGE ?? (config.h) */ Py_SetProgramName("blender"); Py_Initialize (); initBlenderApi2_2x (); return; } /*****************************************************************************/ /* Description: This function will terminate the Python interpreter */ /*****************************************************************************/ void BPY_end_python(void) { printf ("In BPY_end_python\n"); Py_Finalize(); return; } /*****************************************************************************/ /* Description: This function will return the linenumber on which an error */ /* has occurred in the Python script. */ /*****************************************************************************/ int BPY_Err_getLinenumber(void) { printf ("In BPY_Err_getLinenumber\n"); return g_script_error.lineno; } /*****************************************************************************/ /* Description: This function will return the filename of the python script. */ /*****************************************************************************/ const char *BPY_Err_getFilename(void) { printf ("In BPY_Err_getFilename\n"); return g_script_error.filename; } /*****************************************************************************/ /* Description: This function executes the script passed by st. */ /* Notes: Currently, the script is compiled each time it is executed, */ /* This should be optimized to store the compiled bytecode as */ /* has been done by the previous implementation. */ /*****************************************************************************/ struct _object *BPY_txt_do_python(struct SpaceText* st) { PyObject * dict; PyObject * ret; printf ("In BPY_txt_do_python\n"); if (!st->text) { return NULL; } dict = PyModule_GetDict(PyImport_AddModule("__main__")); /* dict = newGlobalDictionary(); */ ret = RunPython (st->text, dict); /* If errors have occurred, set the error filename to the name of the script. */ if (!ret) { sprintf(g_script_error.filename, "%s", st->text->id.name+2); return NULL; } return dict; } /*****************************************************************************/ /* Description: */ /* Notes: Not implemented yet */ /*****************************************************************************/ void BPY_free_compiled_text(struct Text* text) { printf ("In BPY_free_compiled_text\n"); return; } /*****************************************************************************/ /* Description: */ /* Notes: Not implemented yet */ /*****************************************************************************/ void BPY_clear_bad_scriptlinks(struct Text *byebye) { printf ("In BPY_clear_bad_scriptlinks\n"); return; } /*****************************************************************************/ /* Description: Loop through all scripts of a list of object types, and */ /* execute these scripts. */ /* For the scene, only the current active scene the scripts are */ /* executed (if any). */ /*****************************************************************************/ void BPY_do_all_scripts(short event) { printf ("In BPY_do_all_scripts(event=%d)\n",event); DoAllScriptsFromList (&(G.main->object), event); DoAllScriptsFromList (&(G.main->lamp), event); DoAllScriptsFromList (&(G.main->camera), event); DoAllScriptsFromList (&(G.main->mat), event); DoAllScriptsFromList (&(G.main->world), event); BPY_do_pyscript (&(G.scene->id), event); return; } /*****************************************************************************/ /* Description: Execute a Python script when an event occurs. The following */ /* events are possible: frame changed, load script and redraw. */ /* Only events happening to one of the following object types */ /* are handled: Object, Lamp, Camera, Material, World and */ /* Scene. */ /*****************************************************************************/ void BPY_do_pyscript(struct ID *id, short event) { ScriptLink * scriptlink; int index; PyObject * dict; printf ("In BPY_do_pyscript(id=%s, event=%d)\n",id->name, event); scriptlink = setScriptLinks (id, event); if (scriptlink == NULL) { return; } for (index=0 ; indextotscript ; index++) { printf ("scriptnr: %d\tevent=%d, flag[index]=%d\n", index, event, scriptlink->flag[index]); if ((scriptlink->flag[index] == event) && (scriptlink->scripts[index]!=NULL)) { dict = CreateGlobalDictionary(); RunPython ((Text*) scriptlink->scripts[index], dict); ReleaseGlobalDictionary (dict); } } return; } /*****************************************************************************/ /* Description: */ /* Notes: Not implemented yet */ /*****************************************************************************/ void BPY_free_scriptlink(struct ScriptLink *slink) { printf ("In BPY_free_scriptlink\n"); return; } /*****************************************************************************/ /* Description: */ /* Notes: Not implemented yet */ /*****************************************************************************/ void BPY_copy_scriptlink(struct ScriptLink *scriptlink) { printf ("In BPY_copy_scriptlink\n"); return; } /*****************************************************************************/ /* Description: */ /* Notes: Not implemented yet */ /*****************************************************************************/ int BPY_call_importloader(char *name) { printf ("In BPY_call_importloader(name=%s)\n",name); return (0); } /*****************************************************************************/ /* Description: */ /* Notes: Not implemented yet */ /*****************************************************************************/ int BPY_spacetext_is_pywin(struct SpaceText *st) { /* No printf is done here because it is called with every mouse move */ return (0); } /*****************************************************************************/ /* Description: */ /* Notes: Not implemented yet */ /*****************************************************************************/ void BPY_spacetext_do_pywin_draw(struct SpaceText *st) { printf ("In BPY_spacetext_do_pywin_draw\n"); return; } /*****************************************************************************/ /* Description: */ /* Notes: Not implemented yet */ /*****************************************************************************/ void BPY_spacetext_do_pywin_event(struct SpaceText *st, unsigned short event, short val) { printf ("In BPY_spacetext_do_pywin_event(st=?, event=%d, val=%d)\n", event, val); return; } /*****************************************************************************/ /* Private functions */ /*****************************************************************************/ /*****************************************************************************/ /* Description: This function executes the python script passed by text. */ /* The Python dictionary containing global variables needs to */ /* be passed in globaldict. */ /*****************************************************************************/ PyObject * RunPython(Text *text, PyObject *globaldict) { PyObject * ret; char * buf; printf("Run Python script \"%s\" ...\n", GetName(text)); buf = txt_to_buf(text); ret = PyRun_String (buf, Py_file_input, globaldict, globaldict); if (!ret) { /* an exception was raised, handle it here */ PyErr_Print(); /* this function also clears the error indicator */ } else { PyErr_Clear(); /* seems necessary, at least now */ } MEM_freeN (buf); return ret; } /*****************************************************************************/ /* Description: This function returns the value of the name field of the */ /* given Text struct. */ /*****************************************************************************/ char * GetName(Text *text) { return (text->id.name+2); } /*****************************************************************************/ /* Description: This function creates a new Python dictionary object. */ /*****************************************************************************/ PyObject * CreateGlobalDictionary (void) { PyObject *dict = PyDict_New(); PyDict_SetItemString (dict, "__builtins__", PyEval_GetBuiltins()); PyDict_SetItemString (dict, "__name__", PyString_FromString("__main__")); return (dict); } /*****************************************************************************/ /* Description: This function deletes a given Python dictionary object. */ /*****************************************************************************/ void ReleaseGlobalDictionary (PyObject * dict) { PyDict_Clear (dict); Py_DECREF (dict); /* Release dictionary. */ } /*****************************************************************************/ /* Description: This function runs all scripts (if any) present in the */ /* list argument. The event by which the function has been */ /* called, is passed in the event argument. */ /*****************************************************************************/ void DoAllScriptsFromList (ListBase * list, short event) { ID * id; id = list->first; while (id != NULL) { BPY_do_pyscript (id, event); id = id->next; } }