/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Willian P. Germano, Matt Ebb * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BPY_MENUS_H #define BPY_MENUS_H /* This header exposes BPyMenu related public declarations. The implementation * adds 'dynamic' menus to Blender, letting scripts register themselves in any * of a few pre-defined (trivial to upgrade) places in menus. These places or * slots are called groups here (Import, Export, etc). This is how it works: * - scripts at dirs user pref U.pythondir and .blender/scripts/ are scanned * for registration info. * - this data is also saved to a Bpymenus file at the user's .blender/ dir and * only re-created when the scripts folder gets modified. * - on start-up Blender uses this info to fill a table, which is used to * create the menu entries when they are needed (see header_info.c or * header_script.c, under source/blender/src/, for examples). */ /* These two structs hold py menu/submenu info. * BPyMenu holds a script's name (as should appear in the menu) and filename, * plus an optional list of submenus. Each submenu is related to a string * (arg) that the script can get from the __script__ pydict, to know which * submenu was chosen. */ typedef struct BPySubMenu { char *name; char *arg; struct BPySubMenu *next; } BPySubMenu; typedef struct BPyMenu { char *name; char *filename; char *tooltip; short version; /* Blender version */ int dir; /* 0: default, 1: U.pythondir */ struct BPySubMenu *submenus; struct BPyMenu *next; } BPyMenu; /* Scripts can be added to only a few pre-defined places in menus, like * File->Import, File->Export, etc. (for speed and better control). * To make a new menu 'slot' available for scripts: * - add an entry to the enum below, before PYMENU_TOTAL, of course; * - update the bpymenu_group_atoi() and BPyMenu_group_itoa() functions in * BPY_menus.c; * - add the necessary code to the header_***.c file in * source/blender/src/, like done in header_info.c for import/export; */ typedef enum { PYMENU_ADD,/* creates new objects */ PYMENU_ANIMATION, PYMENU_EXPORT, PYMENU_IMPORT, PYMENU_MATERIALS, PYMENU_MESH, PYMENU_MISC, PYMENU_OBJECT, PYMENU_RENDER,/* exporters to external renderers */ PYMENU_SYSTEM, PYMENU_THEMES, PYMENU_UV,/* UV editing tools, to go in UV/Image editor space, 'UV' menu */ PYMENU_IMAGE,/* Image editing tools, to go in UV/Image editor space, 'Image' menu */ PYMENU_WIZARDS,/* complex 'app' scripts */ /* entries put after Wizards don't appear at the Scripts win->Scripts menu; * see define right below */ PYMENU_FACESELECT, PYMENU_WEIGHTPAINT, PYMENU_VERTEXPAINT, PYMENU_UVCALCULATION, PYMENU_ARMATURE, PYMENU_SCRIPTTEMPLATE, PYMENU_HELP,/*Main Help menu items - prob best to leave for 'official' ones*/ PYMENU_HELPSYSTEM,/* Resources, troubleshooting, system tools */ PYMENU_HELPWEBSITES,/* Help -> Websites submenu */ PYMENU_MESHFACEKEY, /* face key in mesh editmode */ PYMENU_ADDMESH, /* adds mesh */ PYMENU_TOTAL } PYMENUHOOKS; #define PYMENU_SCRIPTS_MENU_TOTAL (PYMENU_WIZARDS + 1) /* BPyMenuTable holds all registered pymenus, as linked lists for each menu * where they can appear (see PYMENUHOOKS enum above). */ extern BPyMenu *BPyMenuTable[]; /* defined in BPY_menus.c */ /* public functions: */ int BPyMenu_Init( int usedir ); void BPyMenu_RemoveAllEntries( void ); void BPyMenu_PrintAllEntries( void ); char *BPyMenu_CreatePupmenuStr( BPyMenu * pym, short group ); char *BPyMenu_group_itoa( short group ); struct BPyMenu *BPyMenu_GetEntry( short group, short pos ); #endif /* BPY_MENUS_H */