#!/usr/bin/python Import ('env') sources = Split('BPY_interface.c BPY_menus.c') + env.Glob('api2_2x/*.c') incs = 'api2_2x ../blenkernel ../nodes ../blenlib ../blenloader' incs += ' ../render/extern/include ../radiosity/extern/include' incs += ' ../makesdna #intern/guardedalloc #intern/bmfont ../imbuf ../include' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_OPENGL_INC'] defs = [] if env['OURPLATFORM'] in ('win32-mingw') and env['BF_DEBUG']: defs.append('Py_TRACE_REFS') if env['WITH_BF_QUICKTIME']==1: incs += ' ' + env['BF_QUICKTIME_INC'] defs.append('WITH_QUICKTIME') if env['WITH_BF_OPENEXR'] == 1: defs.append('WITH_OPENEXR') if env['WITH_BF_FFMPEG'] == 1: defs.append('WITH_FFMPEG') env.BlenderLib ( libname='blender_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype=['core','game2'], priority = [60,115] )