/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef EXPP_BONE_H #define EXPP_BONE_H #include #include #include "vector.h" #include "quat.h" #include "matrix.h" //--------------------------Python BPy_Bone structure definition.------- typedef struct { PyObject_HEAD //reference to data if bone is linked to an armature Bone * bone; //list of vars that define the boneclass char *name; char *parent; float roll; int flag; int boneclass; float dist; float weight; VectorObject *head; VectorObject *tail; VectorObject *loc; VectorObject *dloc; VectorObject *size; VectorObject *dsize; QuaternionObject *quat; QuaternionObject *dquat; MatrixObject *obmat; MatrixObject *parmat; MatrixObject *defmat; MatrixObject *irestmat; MatrixObject *posemat; } BPy_Bone; //------------------------------visible prototypes---------------------- PyObject *Bone_CreatePyObject( struct Bone *obj ); int Bone_CheckPyObject( PyObject * py_obj ); Bone *Bone_FromPyObject( PyObject * py_obj ); PyObject *Bone_Init( void ); int updateBoneData( BPy_Bone * self, Bone * parent ); #endif