/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Michel Selten * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #include #include #include #include /* for FILE_MAXDIR, FILE_MAXFILE */ #include "EXPP_interface.h" #include "Blender.h" #include "Registry.h" #include "gen_utils.h" extern char bprogname[]; /* argv[0] from creator.c */ void initBlenderApi2_2x( void ) { g_blenderdict = NULL; M_Blender_Init( ); } /* this makes sure BLI_gethome() returns a path with '.blender' appended * Besides, this function now either returns userhome/.blender (if it exists) * or blenderInstallDir/.blender/ otherwise (can also be cvs dir). * If append_scriptsdir is non NULL, "scripts/" is appended to the dir, to * get the path to the scripts folder ("release/scripts/" if cvs dir). * Finally, if all else fails BLI_gethome() is returned * (or NULL if append_scriptdir != 0). */ char *bpy_gethome(int append_scriptsdir) { static char homedir[FILE_MAXDIR]; static char scriptsdir[FILE_MAXDIR]; char tmpdir[FILE_MAXDIR]; char bprogdir[FILE_MAXDIR]; char *s; int i; if (append_scriptsdir) { if (scriptsdir[0] != '\0') return scriptsdir; } else if (homedir[0] != '\0') return homedir; s = BLI_gethome(); if( strstr( s, ".blender" ) ) PyOS_snprintf( homedir, FILE_MAXDIR, s ); else BLI_make_file_string( "/", homedir, s, ".blender" ); /* if userhome/.blender/ exists, return it */ if( BLI_exists( homedir ) ) { if (append_scriptsdir) { BLI_make_file_string("/", scriptsdir, homedir, "scripts"); if (BLI_exists (scriptsdir)) return scriptsdir; } else return homedir; } else homedir[0] = '\0'; /* if either: * no homedir was found or * append_scriptsdir = 1 but there's no scripts/ inside homedir, * use argv[0] (bprogname) to get .blender/ in * Blender's installation dir */ s = BLI_last_slash( bprogname ); i = s - bprogname + 1; PyOS_snprintf( bprogdir, i, "%s", bprogname ); /* using tmpdir to preserve homedir (if) found above: * the ideal is to have a home dir with scripts dir inside * it, but if that isn't available, it's possible to * have a 'broken' home dir somewhere and a scripts dir in the * cvs sources */ BLI_make_file_string( "/", tmpdir, bprogdir, ".blender" ); if (BLI_exists(tmpdir)) { if (append_scriptsdir) { BLI_make_file_string("/", scriptsdir, tmpdir, "scripts"); if (BLI_exists(scriptsdir)) { PyOS_snprintf(homedir, FILE_MAXDIR, "%s", tmpdir); return scriptsdir; } else { homedir[0] = '\0'; scriptsdir[0] = '\0'; } } else return homedir; } /* last try for scripts dir: blender in cvs dir, scripts/ inside release/: */ if (append_scriptsdir) { BLI_make_file_string("/", scriptsdir, bprogdir, "release/scripts"); if (BLI_exists(scriptsdir)) return scriptsdir; else scriptsdir[0] = '\0'; } return NULL; }