/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006, Blender Foundation * All rights reserved. * * Original code is this file * * Contributor(s): Nathan Letwory * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef __NODE_H__ #define __NODE_H__ #include #include "DNA_node_types.h" #include "BKE_node.h" #include "RE_shader_ext.h" /* <- ShadeInput Shaderesult TexResult */ #ifndef SH_NODE_SCRIPT_READY #define SH_NODE_SCRIPT_READY 0 #define SH_NODE_SCRIPT_LOADED 1 #define SH_NODE_SCRIPT_REPARSE 2 #define SH_NODE_SCRIPT_NEW 3 #define SH_NODE_SCRIPT_CREATED 4 #define SH_NODE_SCRIPT_UPDATED 5 #define SH_NODE_SCRIPT_ADDEXIST 6 #endif extern PyTypeObject Node_Type; extern PyTypeObject ShadeInput_Type; #define BPy_Node_Check(v) \ ((v)->ob_type == &Node_Type) #define BPy_ShadeInput_Check(v) \ ((v)->ob_type == &ShadeInput_Type) typedef struct BPy_Node { PyObject_HEAD bNode *node; bNodeStack **inputs; bNodeStack **outputs; int altered; } BPy_Node; typedef struct BPy_ShadeInput { PyObject_HEAD ShadeInput *shi; } BPy_ShadeInput; typedef struct { PyObject_VAR_HEAD /* required python macro */ bNodeType *typeinfo; bNodeStack **inputs; } BPy_SockInMap; typedef struct { PyObject_VAR_HEAD /* required python macro */ bNodeType *typeinfo; bNodeStack **outputs; } BPy_SockOutMap; typedef struct { PyObject_HEAD /* required python macro */ bNode *node; bNodeStack **outputs; } BPy_OutputDefMap; typedef struct { PyObject_HEAD /* required python macro */ bNode *node; bNodeStack **outputs; } BPy_InputDefMap; extern PyObject *Node_Init(void); extern BPy_Node *Node_CreatePyObject(bNode *node); extern PyObject *Node_CreateOutputDefMap(BPy_Node *self); extern PyObject *Node_CreateInputDefMap(BPy_Node *self); extern BPy_ShadeInput *ShadeInput_CreatePyObject(ShadeInput *shi); extern BPy_SockInMap *Node_getInputs(BPy_Node *self); extern BPy_SockOutMap *Node_getOutputs(BPy_Node *self); extern void Node_dealloc(BPy_Node *self); extern void ShadeInput_dealloc(BPy_ShadeInput *self); #endif /* __NODE_H__*/