/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2006, Blender Foundation * All rights reserved. * * Original code is this file * * Contributor(s): Nathan Letwory * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __NODE_H__ #define __NODE_H__ #include #include "DNA_node_types.h" #include "BKE_node.h" #include "RE_shader_ext.h" /* <- ShadeInput Shaderesult TexResult */ extern PyTypeObject Node_Type; extern PyTypeObject NodeSocket_Type; extern PyTypeObject NodeSocketLists_Type; extern PyTypeObject ShadeInput_Type; #define BPy_Node_Check(v) \ ((v)->ob_type == &Node_Type) #define BPy_NodeSocket_Check(v) \ ((v)->ob_type == &NodeSocket_Type) #define BPy_NodeSocketLists_Check(v) \ ((v)->ob_type == &NodeSocketLists_Type) #define BPy_ShadeInput_Check(v) \ ((v)->ob_type == &ShadeInput_Type) typedef struct BPy_ShadeInput { PyObject_HEAD ShadeInput *shi; } BPy_ShadeInput; typedef struct { PyObject_VAR_HEAD bNode* node; bNodeStack **stack; } BPy_SockMap; typedef struct { PyObject_HEAD bNode *node; PyObject *input; PyObject *output; } BPy_NodeSocketLists; typedef struct BPy_Node { PyObject_HEAD bNode *node; bNodeStack **in; bNodeStack **out; ShadeInput *shi; } BPy_Node; typedef struct BPy_NodeSocket { PyObject_HEAD char name[NODE_MAXSTR]; float min; float max; float val[4]; short type; /* VALUE, VECTOR or RGBA */ } BPy_NodeSocket; extern PyObject *Node_Init(void); extern void InitNode(BPy_Node *self, bNode *node); extern BPy_Node *Node_CreatePyObject(bNode *node); extern BPy_NodeSocketLists *Node_CreateSocketLists(bNode *node); extern void Node_SetStack(BPy_Node *self, bNodeStack **stack, int type); extern void Node_SetShi(BPy_Node *self, ShadeInput *shi); extern int pytype_is_pynode(PyObject *pyob); #define NODE_INPUTSTACK 0 #define NODE_OUTPUTSTACK 1 #endif /* __NODE_H__*/