/* * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Willian P. Germano, Jacques Guignot * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #include #include #include #include #include #include /* for copy_scene */ #include /* for set_scene */ #include /* for copy_view3d_lock() */ #include /* for MEM_callocN */ #include /* for #define REDRAW */ #include "Object.h" #include "bpy_types.h" #include "Scene.h" static Base *EXPP_Scene_getObjectBase (Scene *scene, Object *object); PyObject *M_Object_Get (PyObject *self, PyObject *args); /* from Object.c */ /*****************************************************************************/ /* Python BPy_Scene defaults: */ /*****************************************************************************/ #define EXPP_SCENE_FRAME_MAX 18000 #define EXPP_SCENE_RENDER_WINRESOLUTION_MIN 4 #define EXPP_SCENE_RENDER_WINRESOLUTION_MAX 10000 /*****************************************************************************/ /* Python API function prototypes for the Scene module. */ /*****************************************************************************/ static PyObject *M_Scene_New (PyObject *self, PyObject *args, PyObject *keywords); static PyObject *M_Scene_Get (PyObject *self, PyObject *args); static PyObject *M_Scene_GetCurrent (PyObject *self); static PyObject *M_Scene_Unlink (PyObject *self, PyObject *arg); /*****************************************************************************/ /* The following string definitions are used for documentation strings. */ /* In Python these will be written to the console when doing a */ /* Blender.Scene.__doc__ */ /*****************************************************************************/ static char M_Scene_doc[] = "The Blender.Scene submodule"; static char M_Scene_New_doc[] = "(name = 'Scene') - Create a new Scene called 'name' in Blender."; static char M_Scene_Get_doc[] = "(name = None) - Return the scene called 'name'.\n\ If 'name' is None, return a list with all Scenes."; static char M_Scene_GetCurrent_doc[] = "() - Return the currently active Scene in Blender."; static char M_Scene_Unlink_doc[] = "(scene) - Unlink (delete) scene 'Scene' from Blender.\n\ (scene) is of type Blender scene."; /*****************************************************************************/ /* Python method structure definition for Blender.Scene module: */ /*****************************************************************************/ struct PyMethodDef M_Scene_methods[] = { {"New",(PyCFunction)M_Scene_New, METH_VARARGS|METH_KEYWORDS, M_Scene_New_doc}, {"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc}, {"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc}, {"GetCurrent",(PyCFunction)M_Scene_GetCurrent, METH_NOARGS, M_Scene_GetCurrent_doc}, {"getCurrent",(PyCFunction)M_Scene_GetCurrent, METH_NOARGS, M_Scene_GetCurrent_doc}, {"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc}, {"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc}, {NULL, NULL, 0, NULL} }; /*****************************************************************************/ /* Python BPy_Scene methods declarations: */ /*****************************************************************************/ static PyObject *Scene_getName(BPy_Scene *self); static PyObject *Scene_setName(BPy_Scene *self, PyObject *arg); static PyObject *Scene_getWinSize(BPy_Scene *self); static PyObject *Scene_setWinSize(BPy_Scene *self, PyObject *arg); static PyObject *Scene_copy(BPy_Scene *self, PyObject *arg); static PyObject *Scene_startFrame(BPy_Scene *self, PyObject *args); static PyObject *Scene_endFrame(BPy_Scene *self, PyObject *args); static PyObject *Scene_currentFrame(BPy_Scene *self, PyObject *args); static PyObject *Scene_frameSettings (BPy_Scene *self, PyObject *args); static PyObject *Scene_makeCurrent(BPy_Scene *self); static PyObject *Scene_update(BPy_Scene *self, PyObject *args); static PyObject *Scene_link(BPy_Scene *self, PyObject *args); static PyObject *Scene_unlink(BPy_Scene *self, PyObject *args); static PyObject *Scene_getRenderdir(BPy_Scene *self); static PyObject *Scene_getBackbufdir(BPy_Scene *self); static PyObject *Scene_getChildren(BPy_Scene *self); static PyObject *Scene_getCurrentCamera(BPy_Scene *self); static PyObject *Scene_setCurrentCamera(BPy_Scene *self, PyObject *args); /*****************************************************************************/ /* Python BPy_Scene methods table: */ /*****************************************************************************/ static PyMethodDef BPy_Scene_methods[] = { /* name, method, flags, doc */ {"getName", (PyCFunction)Scene_getName, METH_NOARGS, "() - Return Scene name"}, {"setName", (PyCFunction)Scene_setName, METH_VARARGS, "(str) - Change Scene name"}, {"getWinSize", (PyCFunction)Scene_getWinSize, METH_NOARGS, "() - Return Render window [x,y] dimensions"}, {"setWinSize", (PyCFunction)Scene_setWinSize, METH_VARARGS, "(str) - Change Render window [x,y] dimensions"}, {"copy", (PyCFunction)Scene_copy, METH_VARARGS, "(duplicate_objects = 1) - Return a copy of this scene\n" "The optional argument duplicate_objects defines how the scene\n" "children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data" "\n\t2: Full copy\n"}, {"startFrame", (PyCFunction)Scene_startFrame, METH_VARARGS, "(frame) - If frame is given, the start frame is set and" "\nreturned in any case"}, {"endFrame", (PyCFunction)Scene_endFrame, METH_VARARGS, "(frame) - If frame is given, the end frame is set and" "\nreturned in any case"}, {"currentFrame", (PyCFunction)Scene_currentFrame, METH_VARARGS, "(frame) - If frame is given, the current frame is set and" "\nreturned in any case"}, {"frameSettings", (PyCFunction)Scene_frameSettings, METH_VARARGS, "(start, end, current) - Sets or retrieves the Scene's frame" " settings.\nIf the frame arguments are specified, they are set. " "A tuple (start, end, current) is returned in any case."}, {"makeCurrent", (PyCFunction)Scene_makeCurrent, METH_NOARGS, "() - Make self the current scene"}, {"update", (PyCFunction)Scene_update, METH_VARARGS, "(full = 0) - Update scene self.\n" "full = 0: sort the base list of objects." "full = 1: full update -- also regroups, does ipos, ikas, keys"}, {"link", (PyCFunction)Scene_link, METH_VARARGS, "(obj) - Link Object obj to this scene"}, {"unlink", (PyCFunction)Scene_unlink, METH_VARARGS, "(obj) - Unlink Object obj from this scene"}, {"getRenderdir", (PyCFunction)Scene_getRenderdir, METH_NOARGS, "() - Return directory where rendered images are saved to"}, {"getBackbufdir", (PyCFunction)Scene_getBackbufdir, METH_NOARGS, "() - Return location of the backbuffer image"}, {"getChildren", (PyCFunction)Scene_getChildren, METH_NOARGS, "() - Return list of all objects linked to scene self"}, {"getCurrentCamera", (PyCFunction)Scene_getCurrentCamera, METH_NOARGS, "() - Return current active Camera"}, {"setCurrentCamera", (PyCFunction)Scene_setCurrentCamera, METH_VARARGS, "() - Set the currently active Camera"}, {0} }; /*****************************************************************************/ /* Python Scene_Type callback function prototypes: */ /*****************************************************************************/ static void Scene_dealloc (BPy_Scene *self); static int Scene_setAttr (BPy_Scene *self, char *name, PyObject *v); static int Scene_compare (BPy_Scene *a, BPy_Scene *b); static PyObject *Scene_getAttr (BPy_Scene *self, char *name); static PyObject *Scene_repr (BPy_Scene *self); /*****************************************************************************/ /* Python Scene_Type structure definition: */ /*****************************************************************************/ PyTypeObject Scene_Type = { PyObject_HEAD_INIT(NULL) 0, /* ob_size */ "Scene", /* tp_name */ sizeof (BPy_Scene), /* tp_basicsize */ 0, /* tp_itemsize */ /* methods */ (destructor)Scene_dealloc, /* tp_dealloc */ 0, /* tp_print */ (getattrfunc)Scene_getAttr, /* tp_getattr */ (setattrfunc)Scene_setAttr, /* tp_setattr */ (cmpfunc)Scene_compare, /* tp_compare */ (reprfunc)Scene_repr, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_as_hash */ 0,0,0,0,0,0, 0, /* tp_doc */ 0,0,0,0,0,0, BPy_Scene_methods, /* tp_methods */ 0, /* tp_members */ }; static PyObject *M_Scene_New(PyObject *self, PyObject *args, PyObject *kword) { char *name = "Scene"; char *kw[] = {"name", NULL}; PyObject *pyscene; /* for the Scene object wrapper in Python */ Scene *blscene; /* for the actual Scene we create in Blender */ if (!PyArg_ParseTupleAndKeywords(args, kword, "|s", kw, &name)) return (EXPP_ReturnPyObjError (PyExc_AttributeError, "expected a string or an empty argument list")); blscene = add_scene(name); /* first create the Scene in Blender */ if (blscene) /* now create the wrapper obj in Python */ pyscene = Scene_CreatePyObject (blscene); else return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't create Scene obj in Blender")); if (pyscene == NULL) return (EXPP_ReturnPyObjError (PyExc_MemoryError, "couldn't create Scene PyObject")); return pyscene; } static PyObject *M_Scene_Get(PyObject *self, PyObject *args) { char *name = NULL; Scene *scene_iter; if (!PyArg_ParseTuple(args, "|s", &name)) return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected string argument (or nothing)")); scene_iter = G.main->scene.first; if (name) { /* (name) - Search scene by name */ PyObject *wanted_scene = NULL; while ((scene_iter) && (wanted_scene == NULL)) { if (strcmp (name, scene_iter->id.name+2) == 0) wanted_scene = Scene_CreatePyObject (scene_iter); scene_iter = scene_iter->id.next; } if (wanted_scene == NULL) { /* Requested scene doesn't exist */ char error_msg[64]; PyOS_snprintf(error_msg, sizeof(error_msg), "Scene \"%s\" not found", name); return (EXPP_ReturnPyObjError (PyExc_NameError, error_msg)); } return wanted_scene; } else { /* () - return a list with wrappers for all scenes in Blender */ int index = 0; PyObject *sce_pylist, *pyobj; sce_pylist = PyList_New (BLI_countlist (&(G.main->scene))); if (sce_pylist == NULL) return (PythonReturnErrorObject (PyExc_MemoryError, "couldn't create PyList")); while (scene_iter) { pyobj = Scene_CreatePyObject (scene_iter); if (!pyobj) return (PythonReturnErrorObject (PyExc_MemoryError, "couldn't create PyString")); PyList_SET_ITEM (sce_pylist, index, pyobj); scene_iter = scene_iter->id.next; index++; } return sce_pylist; } } static PyObject *M_Scene_GetCurrent (PyObject *self) { return Scene_CreatePyObject ((Scene *)G.scene); } static PyObject *M_Scene_Unlink (PyObject *self, PyObject *args) { PyObject *pyobj; Scene *scene; if (!PyArg_ParseTuple (args, "O!", &Scene_Type, &pyobj)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected Scene PyType object"); scene = ((BPy_Scene *)pyobj)->scene; if (scene == G.scene) return EXPP_ReturnPyObjError (PyExc_SystemError, "current Scene cannot be removed!"); free_libblock(&G.main->scene, scene); Py_INCREF(Py_None); return Py_None; } PyObject *Scene_Init (void) { PyObject *submodule; Scene_Type.ob_type = &PyType_Type; submodule = Py_InitModule3("Blender.Scene", M_Scene_methods, M_Scene_doc); return submodule; } PyObject *Scene_CreatePyObject (Scene *scene) { BPy_Scene *pyscene; pyscene = (BPy_Scene *)PyObject_NEW (BPy_Scene, &Scene_Type); if (!pyscene) return EXPP_ReturnPyObjError (PyExc_MemoryError, "couldn't create BPy_Scene object"); pyscene->scene = scene; return (PyObject *)pyscene; } int Scene_CheckPyObject (PyObject *pyobj) { return (pyobj->ob_type == &Scene_Type); } Scene *Scene_FromPyObject (PyObject *pyobj) { return ((BPy_Scene *)pyobj)->scene; } /*****************************************************************************/ /* Description: Returns the object with the name specified by the argument */ /* name. Note that the calling function has to remove the first */ /* two characters of the object name. These two characters */ /* specify the type of the object (OB, ME, WO, ...) */ /* The function will return NULL when no object with the given */ /* name is found. */ /*****************************************************************************/ Scene * GetSceneByName (char * name) { Scene * scene_iter; scene_iter = G.main->scene.first; while (scene_iter) { if (StringEqual (name, GetIdName (&(scene_iter->id)))) { return (scene_iter); } scene_iter = scene_iter->id.next; } /* There is no object with the given name */ return (NULL); } /*****************************************************************************/ /* Python BPy_Scene methods: */ /*****************************************************************************/ static PyObject *Scene_getName(BPy_Scene *self) { PyObject *attr = PyString_FromString(self->scene->id.name+2); if (attr) return attr; return (EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't get Scene.name attribute")); } static PyObject *Scene_setName(BPy_Scene *self, PyObject *args) { char *name; char buf[21]; if (!PyArg_ParseTuple(args, "s", &name)) return (EXPP_ReturnPyObjError (PyExc_TypeError, "expected string argument")); PyOS_snprintf(buf, sizeof(buf), "%s", name); rename_id(&self->scene->id, buf); Py_INCREF(Py_None); return Py_None; } static PyObject *Scene_getWinSize(BPy_Scene *self) { PyObject* list = PyList_New (0); Scene *scene = self->scene; PyList_Append (list, PyInt_FromLong(scene->r.xsch)); PyList_Append (list, PyInt_FromLong(scene->r.ysch)); return list; } static PyObject *Scene_setWinSize(BPy_Scene *self, PyObject *args) { int xres = -1, yres = -1; if (!PyArg_ParseTuple(args, "(ii)", &xres, &yres)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected a [x, y] list as argument"); if (xres > 0) self->scene->r.xsch = EXPP_ClampInt(xres, EXPP_SCENE_RENDER_WINRESOLUTION_MIN, EXPP_SCENE_RENDER_WINRESOLUTION_MAX); if (yres > 0) self->scene->r.ysch = EXPP_ClampInt(yres, EXPP_SCENE_RENDER_WINRESOLUTION_MIN, EXPP_SCENE_RENDER_WINRESOLUTION_MAX); Py_INCREF(Py_None); return Py_None; } static PyObject *Scene_copy (BPy_Scene *self, PyObject *args) { short dup_objs = 1; Scene *scene = self->scene; if (!scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene was deleted!"); if (!PyArg_ParseTuple (args, "|h", &dup_objs)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected int in [0,2] or nothing as argument"); return Scene_CreatePyObject (copy_scene (scene, dup_objs)); } /* Blender seems to accept any positive value up to 18000 for start, end and * current frames, independently. */ static PyObject *Scene_currentFrame (BPy_Scene *self, PyObject *args) { short frame = -1; RenderData *rd = &self->scene->r; if (!PyArg_ParseTuple (args, "|h", &frame)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected int argument or nothing"); if (frame > 0) rd->cfra = EXPP_ClampInt(frame, 1, EXPP_SCENE_FRAME_MAX); return PyInt_FromLong (rd->cfra); } static PyObject *Scene_startFrame (BPy_Scene *self, PyObject *args) { short frame = -1; RenderData *rd = &self->scene->r; if (!PyArg_ParseTuple (args, "|h", &frame)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected int argument or nothing"); if (frame > 0) rd->sfra = EXPP_ClampInt (frame, 1, EXPP_SCENE_FRAME_MAX); return PyInt_FromLong (rd->sfra); } static PyObject *Scene_endFrame (BPy_Scene *self, PyObject *args) { short frame = -1; RenderData *rd = &self->scene->r; if (!PyArg_ParseTuple (args, "|h", &frame)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected int argument or nothing"); if (frame > 0) rd->efra = EXPP_ClampInt (frame, 1, EXPP_SCENE_FRAME_MAX); return PyInt_FromLong (rd->efra); } static PyObject *Scene_makeCurrent (BPy_Scene *self) { Scene *scene = self->scene; if (scene) set_scene (scene); Py_INCREF (Py_None); return Py_None; } static PyObject *Scene_update (BPy_Scene *self, PyObject *args) { Scene *scene = self->scene; int full = 0; if (!scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene was deleted!"); if (!PyArg_ParseTuple (args, "|i", &full)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected nothing or int (0 or 1) argument"); /* Under certain circunstances, sort_baselist *here* can crash Blender. * A "RuntimeError: max recursion limit" happens when a scriptlink * on frame change has scene.update(1). * Investigate better how to avoid this. */ if (!full) sort_baselist (scene); else if (full == 1) set_scene_bg (scene); else return EXPP_ReturnPyObjError (PyExc_ValueError, "in method scene.update(full), full should be:\n" "0: to only sort scene elements (old behavior); or\n" "1: for a full update (regroups, does ipos, ikas, keys, etc.)"); Py_INCREF (Py_None); return Py_None; } static PyObject *Scene_link (BPy_Scene *self, PyObject *args) { Scene *scene = self->scene; BPy_Object *bpy_obj; if (!scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene was deleted!"); if (!PyArg_ParseTuple (args, "O!", &Object_Type, &bpy_obj)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected Object argument"); else { /* Ok, all is fine, let's try to link it */ Object *object = bpy_obj->object; Base *base; /* We need to link the object to a 'Base', then link this base * to the scene. See DNA_scene_types.h ... */ /* First, check if the object isn't already in the scene */ base = EXPP_Scene_getObjectBase (scene, object); /* if base is not NULL ... */ if (base) /* ... the object is already in one of the Scene Bases */ return EXPP_ReturnPyObjError (PyExc_RuntimeError, "object already in scene!"); /* not linked, go get mem for a new base object */ base = MEM_callocN(sizeof(Base), "newbase"); if (!base) return EXPP_ReturnPyObjError (PyExc_MemoryError, "couldn't allocate new Base for object"); /* check if this object has obdata, case not, try to create it */ if (!object->data && (object->type != OB_EMPTY)) EXPP_add_obdata(object); /* returns -1 on error, defined in Object.c */ base->object = object; /* link object to the new base */ base->lay = object->lay; base->flag = object->flag; object->id.us += 1; /* incref the object user count in Blender */ BLI_addhead(&scene->base, base); /* finally, link new base to scene */ } Py_INCREF (Py_None); return Py_None; } static PyObject *Scene_unlink (BPy_Scene *self, PyObject *args) { BPy_Object *bpy_obj = NULL; Object *object; Scene *scene = self->scene; Base *base; short retval = 0; if (!scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender scene was deleted!"); if (!PyArg_ParseTuple(args, "O!", &Object_Type, &bpy_obj)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected Object as argument"); object = bpy_obj->object; /* is the object really in the scene? */ base = EXPP_Scene_getObjectBase(scene, object); if (base) { /* if it is, remove it: */ BLI_remlink(&scene->base, base); object->id.us -= 1; MEM_freeN (base); scene->basact = 0; /* in case the object was selected */ retval = 1; } return Py_BuildValue ("i", PyInt_FromLong (retval)); } static PyObject *Scene_getRenderdir (BPy_Scene *self) { if (self->scene) return PyString_FromString (self->scene->r.pic); else return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene was deleted!"); } static PyObject *Scene_getBackbufdir (BPy_Scene *self) { if (self->scene) return PyString_FromString (self->scene->r.backbuf); else return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene already deleted"); } static PyObject *Scene_frameSettings (BPy_Scene *self, PyObject *args) { int start = -1; int end = -1; int current = -1; RenderData *rd = NULL; Scene *scene = self->scene; if (!scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene was deleted!"); rd = &scene->r; if (!PyArg_ParseTuple (args, "|iii", &start, &end, ¤t)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected three ints or nothing as arguments"); if (start > 0) rd->sfra = EXPP_ClampInt (start, 1, EXPP_SCENE_FRAME_MAX); if (end > 0) rd->efra = EXPP_ClampInt (end, 1, EXPP_SCENE_FRAME_MAX); if (current > 0) rd->cfra = EXPP_ClampInt (current, 1, EXPP_SCENE_FRAME_MAX); return Py_BuildValue("(iii)", rd->sfra, rd->efra, rd->cfra); } static PyObject *Scene_getChildren (BPy_Scene *self) { Scene *scene = self->scene; PyObject *pylist= PyList_New(0); PyObject *bpy_obj; Object *object; Base *base; if (!scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene was deleted!"); base = scene->base.first; while (base) { object = base->object; bpy_obj = M_Object_Get(Py_None, Py_BuildValue ("(s)", object->id.name+2)); if (!bpy_obj) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "couldn't create new object wrapper"); PyList_Append (pylist, bpy_obj); Py_XDECREF (bpy_obj); /* PyList_Append incref'ed it */ base = base->next; } return pylist; } static PyObject *Scene_getCurrentCamera (BPy_Scene *self) { Object *cam_obj; Scene *scene = self->scene; if (!scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene was deleted!"); cam_obj = scene->camera; if (cam_obj) /* if found, return a wrapper for it */ return M_Object_Get (Py_None, Py_BuildValue ("(s)", cam_obj->id.name+2)); Py_INCREF(Py_None); /* none found */ return Py_None; } static PyObject *Scene_setCurrentCamera (BPy_Scene *self, PyObject *args) { Object *object; BPy_Object *cam_obj; Scene *scene = self->scene; if (!scene) return EXPP_ReturnPyObjError (PyExc_RuntimeError, "Blender Scene was deleted!"); if (!PyArg_ParseTuple(args, "O!", &Object_Type, &cam_obj)) return EXPP_ReturnPyObjError (PyExc_TypeError, "expected Camera Object as argument"); object = cam_obj->object; scene->camera = object; /* set the current Camera */ /* if this is the current scene, update its window now */ if (scene == G.scene) copy_view3d_lock(REDRAW); /* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)". * The same happens in bpython. */ Py_INCREF(Py_None); return Py_None; } static void Scene_dealloc (BPy_Scene *self) { PyObject_DEL (self); } static PyObject *Scene_getAttr (BPy_Scene *self, char *name) { PyObject *attr = Py_None; if (strcmp(name, "name") == 0) attr = PyString_FromString(self->scene->id.name+2); else if (strcmp(name, "__members__") == 0) attr = Py_BuildValue("[s]", "name"); if (!attr) return (EXPP_ReturnPyObjError (PyExc_MemoryError, "couldn't create PyObject")); if (attr != Py_None) return attr; /* member attribute found, return it */ /* not an attribute, search the methods table */ return Py_FindMethod(BPy_Scene_methods, (PyObject *)self, name); } static int Scene_setAttr (BPy_Scene *self, char *name, PyObject *value) { PyObject *valtuple; PyObject *error = NULL; /* We're playing a trick on the Python API users here. Even if they use * Scene.member = val instead of Scene.setMember(val), we end up using the * function anyway, since it already has error checking, clamps to the right * interval and updates the Blender Scene structure when necessary. */ /* First we put "value" in a tuple, because we want to pass it to functions * that only accept PyTuples. Using "N" doesn't increment value's ref count */ valtuple = Py_BuildValue("(O)", value); if (!valtuple) /* everything OK with our PyObject? */ return EXPP_ReturnIntError(PyExc_MemoryError, "SceneSetAttr: couldn't create PyTuple"); /* Now we just compare "name" with all possible BPy_Scene member variables */ if (strcmp (name, "name") == 0) error = Scene_setName (self, valtuple); else { /* Error: no member with the given name was found */ Py_DECREF(valtuple); return (EXPP_ReturnIntError (PyExc_AttributeError, name)); } /* valtuple won't be returned to the caller, so we need to DECREF it */ Py_DECREF(valtuple); if (error != Py_None) return -1; /* Py_None was incref'ed by the called Scene_set* function. We probably * don't need to decref Py_None (!), but since Python/C API manual tells us * to treat it like any other PyObject regarding ref counting ... */ Py_DECREF(Py_None); return 0; /* normal exit */ } static int Scene_compare (BPy_Scene *a, BPy_Scene *b) { Scene *pa = a->scene, *pb = b->scene; return (pa == pb) ? 0:-1; } static PyObject *Scene_repr (BPy_Scene *self) { return PyString_FromFormat("[Scene \"%s\"]", self->scene->id.name+2); } Base *EXPP_Scene_getObjectBase(Scene *scene, Object *object) { Base *base = scene->base.first; while (base) { if (object == base->object) return base; /* found it? */ base = base->next; } return NULL; /* object isn't linked to this scene */ }