/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Willian P. Germano * * ***** END GPL LICENSE BLOCK ***** */ #ifndef EXPP_SCENE_H #define EXPP_SCENE_H #include #include "DNA_scene_types.h" /* The Scene PyType Object defined in Scene.c */ extern PyTypeObject Scene_Type; extern PyTypeObject SceneObSeq_Type; #define BPy_Scene_Check(v) \ ((v)->ob_type == &Scene_Type) #define BPy_SceneObSeq_Check(v) \ ((v)->ob_type == &SceneObSeq_Type) /*---------------------------Python BPy_Scene structure definition----------*/ typedef struct { PyObject_HEAD Scene * scene; /* libdata must be second */ } BPy_Scene; /*---------------------------Python BPy_Scene visible prototypes-----------*/ /* Python Scene_Type helper functions needed by Blender (the Init function) and Object modules. */ /* Scene object sequence, iterate on the scene object listbase*/ typedef struct { PyObject_VAR_HEAD /* required python macro */ BPy_Scene *bpyscene; /* link to the python scene so we can know if its been removed */ Base *iter; /* so we can iterate over the objects */ int mode; /*0:all objects, 1:selected objects, 2:user context*/ } BPy_SceneObSeq; PyObject *Scene_Init( void ); PyObject *Scene_CreatePyObject( Scene * scene ); /*Scene *Scene_FromPyObject( PyObject * pyobj );*/ /* not used yet */ #endif /* EXPP_SCENE_H */