/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Alex Mole * * ***** END GPL LICENSE BLOCK ***** */ /* based on Image.h */ #ifndef EXPP_TEXTURE_H #define EXPP_TEXTURE_H #include #include "DNA_texture_types.h" /*****************************************************************************/ /* Python BPy_Texture structure definition */ /*****************************************************************************/ typedef struct { PyObject_HEAD Tex * texture; /* libdata must be second */ } BPy_Texture; extern PyTypeObject Texture_Type; #define BPy_Texture_Check(v) ((v)->ob_type == &Texture_Type) /*****************************************************************************/ /* Module Blender.Texture - public functions */ /*****************************************************************************/ PyObject *Texture_Init( void ); PyObject *Texture_CreatePyObject( struct Tex *tex ); Tex *Texture_FromPyObject( PyObject * pyobj ); #endif /* EXPP_TEXTURE_H */