/* * $Id: bpy.c 10550 2007-04-18 22:53:20Z campbellbarton $ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Michel Selten, Willian P. Germano, Joseph Gilbert, * Campbell Barton * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* for open, close in Blender_Load */ #include "BLI_blenlib.h" #include "BKE_global.h" #include "BKE_utildefines.h" #include "BKE_scene.h" #include "BKE_main.h" #include "DNA_scene_types.h" #include "Types.h" #include "Library.h" #include "bpy.h" #include "bpy_data.h" #include "bpy_config.h" /*****************************************************************************/ /* Global variables */ /*****************************************************************************/ PyObject *g_bpydict; /*****************************************************************************/ /* Function: initBlender */ /*****************************************************************************/ void m_bpy_init(void) { PyObject *module; PyObject *dict; /* G.scene should only aver be NULL if blender is executed in background mode, not loading a blend file and executing a python script eg. blender -P somescript.py -b The if below solves the segfaults that happen when python runs and G.scene is NULL */ if(G.background && G.main->scene.first==NULL) { Scene *sce= add_scene("1"); /*set_scene(sce);*/ /* causes a crash */ G.scene= sce; } module = Py_InitModule3("bpy", NULL, "The main bpy module"); types_InitAll(); /* set all our pytypes to &PyType_Type */ dict = PyModule_GetDict(module); g_bpydict = dict; PyModule_AddObject( module, "config", Config_CreatePyObject() ); PyDict_SetItemString( dict, "data", Data_Init()); PyDict_SetItemString( dict, "libraries", Library_Init( ) ); }