# Blender.Sound module and the Sound PyType object """ The Blender.Sound submodule. Sound ===== This module provides access to B{Sound} objects in Blender. Example:: import Blender from Blender import Sound # sound = Sound.Load("/path/to/my/sound.wav") # load a sound file print "Sound from", sound.filename, print "loaded to obj", sound.name print "All Sounds available now:", Sound.Get() No way to get the actual audio data is provided by this library, but it is included in the Python standard library (module audioop). Note that using that module requires a full/normal Python installation. """ def Load (filename): """ Load the sound called 'filename' into a Sound object. @type filename: string @param filename: The full path to the sound file. @rtype: Blender Sound @return: A Blender Sound object with the data from I{filename}. """ def Get (name = None): """ Get the Sound object(s) from Blender. @type name: string @param name: The name of the Sound object. @rtype: Blender Sound or a list of Blender Sounds @return: It depends on the I{name} parameter: - (name): The Sound object called I{name}, None if not found; - (): A list with all Sound objects in the current scene. """ class Sound: """ The Sound object ================ This object gives access to Sounds in Blender. @ivar filename: The filename (path) to the sound file loaded into this Sound @ivar packed: Boolean, True when the sample is packed (readonly). """ def getName(): """ Get the name of this Sound object. @rtype: string """ def getFilename(): """ Get the filename of the sound file loaded into this Sound object. @rtype: string """ def setName(): """ Set the name of this Sound object. @rtype: None """ def setFilename(): """ Set the filename of the sound file loaded into this Sound object. @rtype: None """ def setCurrent(): """ Make this the active sound in the sound buttons window (also redraws). """ def play(): """ Play this sound. """ def getVolume(): """ Get this sound's volume. rtype: float """ def setVolume(f): """ Set this sound's volume. @type f: float @param f: the new volume value in the range [0.0, 1.0]. """ def getAttenuation(): """ Get this sound's attenuation value. rtype: float """ def setAttenuation(f): """ Set this sound's attenuation. @type f: float @param f: the new attenuation value in the range [0.0, 5.0]. """ def getPitch(): """ Get this sound's pitch value. rtype: float """ def setPitch(f): """ Set this sound's pitch. @type f: float @param f: the new pitch value in the range [-12.0, 12.0]. """ def pack(): """ Packs the sound into the current blend file. @note: An error will be raised if the sound is already packed or the filename path does not exist. @returns: nothing @rtype: none """ def unpack(mode): """ Unpacks the sound to the samples filename. @param mode: One of the values in Blender.Unpackmodes dict. @note: An error will be raised if the sound is not packed or the filename path does not exist. @returns: nothing @rtype: none @type mode: int """ import id_generics Sound.__doc__ += id_generics.attributes