# The Blender.Types submodule """ The Blender.Types submodule =========================== This module is a dictionary of Blender Python types, for type checking. Example:: import Blender from Blender import Types, Object, NMesh, Camera, Lamp # objs = Object.Get() # a list of all objects in the current scene for o in objs: print print o, type(o) data = o.getData() print type(data) if type(data) == Types.NMeshType: if len(data.verts): print "its vertices are obviously of type:", type(data.verts[0]) print "and its faces:", Types.NMFaceType elif type(data) == Types.CameraType: print "It's a Camera." elif type(data) == Types.LampType: print "Let there be light!" @var ObjectType: Blender Object. The base object, linked to its specific data at its .data member variable. @var GroupType: Blender Group. A Group that references a list of objects that are a part of this group. @var NMeshType: Blender NMesh. The mesh structure. @var NMFaceType: Blender NMFace. A mesh face, with one (a point), two (an edge), three (a triangular face) or four (a quad face) vertices. @var NMVertType: Blender NMVert. A mesh vertex. @var NMColType: Blender NMCol. A mesh rgba color. @var MeshType: Blender Mesh. The mesh structure. @var MFaceType: Blender MFace. A mesh face, with three (a triangular face) or four (a quad face) vertices. @var MEdgeType: Blender MEdge. A mesh edge, with two vertices @var MVertType: Blender MVert. A mesh vertex which wraps a Blender mesh vertex (typically an object returned from the mesh.verts sequence). @var PVertType: Blender MVert. A mesh vertex which does not wrap a Blender mesh vertex (returned from L{Blender.Mesh.MVert()}). @var MColType: Blender MCol. A mesh rgba color. @var ArmatureType: Blender Armature. The "skeleton", for animating and deforming objects. @var BoneType: Blender Bone. Bones are, obviously, the "pieces" of an Armature. @var CurveType: Blender Curve. @var IpoType: Blender Ipo. @var MetaballType: Blender Metaball. @var CameraType: Blender Camera. @var ImageType: Blender Image. @var LampType: Blender Lamp. @var TextType: Blender Text. @var Text3dType: Blender Text3d. @var MaterialType: Blender Material. @var SceneType: A Blender Scene. Container of all other objects. @var ButtonType: Blender Button. One of the Draw widgets. @var vectorType: Blender vector. Used in NMesh, Mesh and elsewhere. @var matrix_Type: Blender matrix. @var quaternionType: Blender quaternion. Used in armatures. @var eulerType: Blender euler. @var bufferType: Blender buffer. A contiguous piece of storage, used in BGL. @var constantType: Blender constant. A constant dictionary. @var rgbTupleType: Blender rgbTuple. A (red, green, blue) triplet. @var TextureType: Blender Texture. @var MTexType: Blender MTex. Links materials to a texture. @var IDGroupType: Blender IDProperty Group type. @var IDArrayType: Blender IDProperty Array type. """