/* * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Michel Selten, Willian P. Germano, Nathan Letwory, * Stephen Swaney * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef EXPP_modules_h #define EXPP_modules_h /************************************************************ Certain bpy module files ( BPY_interface.c, Blender.c, and Object.c ) need to know about almost every other module. This file is a convenient way to include almost all the necessary declarations. The #includes commented out below currently do not exist. Their *_Init() method declarations are hacked in down below. ************************************************************/ #include "Armature.h" #include "BezTriple.h" #include "BGL.h" #include "Blender.h" #include "Camera.h" #include "Curve.h" #include "CurNurb.h" #include "Draw.h" #include "Effect.h" #include "Ipo.h" #include "Ipocurve.h" #include "Lamp.h" #include "Lattice.h" /* #include "Library.h" */ #include "Material.h" #include "Mathutils.h" #include "Metaball.h" #include "NLA.h" #include "NMesh.h" /* #include "Noise.h" */ #include "Object.h" #include "Registry.h" #include "Scene.h" #include "Sound.h" #include "Sys.h" #include "Text.h" #include "Text3d.h" #include "Texture.h" #include "Types.h" #include "Window.h" #include "World.h" /*****************************************************************************/ /* Global variables */ /*****************************************************************************/ /**************************************************************************** Module Init functions for modules without a .h file. BGL is a special case. It still has data declarations in the .h file and cannot be #included until it is cleaned up. ****************************************************************************/ PyObject *BGL_Init( void ); PyObject *Library_Init( void ); PyObject *Noise_Init( void ); #endif /* EXPP_modules_h */