/* * $Id: sceneSequence.h 11400 2007-07-28 09:26:53Z campbellbarton $ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Michel Selten * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef EXPP_SEQUENCE_H #define EXPP_SEQUENCE_H #include #include "DNA_sequence_types.h" /* The Sequence PyTypeObject defined in Sequence.c */ extern PyTypeObject Sequence_Type; extern PyTypeObject SceneSeq_Type; #define BPy_Sequence_Check(v) ((v)->ob_type == &Sequence_Type) #define BPy_SceneSeq_Check(v) ((v)->ob_type == &SceneSeq_Type) /*****************************************************************************/ /* Python BPy_Sequence structure definition. */ /*****************************************************************************/ typedef struct { PyObject_HEAD /* required python macro */ /*one of the folowing must be NULL*/ struct Sequence *seq;/* if not NULL, this sequence is a Metaseq */ /* used for looping over the scene or the strips strips */ struct Sequence *iter;/* if not NULL, this sequence is a Metaseq */ struct Scene *scene; } BPy_Sequence; /*****************************************************************************/ /* Python BPy_Sequence structure definition. */ /*****************************************************************************/ typedef struct { PyObject_HEAD /* required python macro */ /*one of the folowing must be NULL*/ struct Scene *scene; /* if not NULL, this sequence is the root sequence for the scene*/ /* used for looping over the scene or the strips strips */ struct Sequence *iter;/* if not NULL, this sequence is a Metaseq */ } BPy_SceneSeq; PyObject *Sequence_Init( void ); PyObject *Sequence_CreatePyObject( struct Sequence * seq, struct Sequence * iter, struct Scene * scn); PyObject *SceneSeq_CreatePyObject( struct Scene * scn, struct Sequence * iter); struct Sequence *Sequence_FromPyObject( PyObject * py_obj ); #endif /* EXPP_SEQUENCE_H */