/* $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Willian P. Germano & Joseph Gilbert * * ***** END GPL/BL DUAL LICENSE BLOCK ***** * */ #ifndef EXPP_vector_h #define EXPP_vector_h #include #define VectorObject_Check(v) ((v)->ob_type == &vector_Type) typedef struct { PyObject_VAR_HEAD struct{ float *py_data; //python managed float *blend_data; //blender managed }data; float *vec; //1D array of data (alias) int size; int wrapped; //is wrapped data? PyObject *coerced_object; } VectorObject; /*coerced_object is a pointer to the object that it was coerced from when a dummy vector needs to be created from the coerce() function for numeric protocol operations*/ /*struct data contains a pointer to the actual data that the object uses. It can use either PyMem allocated data (which will be stored in py_data) or be a wrapper for data allocated through blender (stored in blend_data). This is an either/or struct not both*/ //prototypes PyObject *Vector_Zero( VectorObject * self ); PyObject *Vector_Normalize( VectorObject * self ); PyObject *Vector_Negate( VectorObject * self ); PyObject *Vector_Resize2D( VectorObject * self ); PyObject *Vector_Resize3D( VectorObject * self ); PyObject *Vector_Resize4D( VectorObject * self ); PyObject *Vector_toPoint( VectorObject * self ); PyObject *Vector_ToTrackQuat( VectorObject * self, PyObject * args ); PyObject *newVectorObject(float *vec, int size, int type); #endif /* EXPP_vector_h */