import Mathutils vec = Mathutils.Vector(1.0, 2.0, 3.0) mat_rot = Mathutils.RotationMatrix(90, 4, 'X') mat_trans = Mathutils.TranslationMatrix(vec) mat = mat_trans * mat_rot mat.invert() mat3 = mat.rotation_part() quat1 = mat.to_quat() quat2 = mat3.to_quat() angle = quat1.difference(quat2) print(angle)