/* * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Willian P. Germano * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/python/generic/bpy_internal_import.c * \ingroup pygen */ #include #include #include "compile.h" /* for the PyCodeObject */ #include "eval.h" /* for PyEval_EvalCode */ #include "bpy_internal_import.h" #include "MEM_guardedalloc.h" #include "DNA_text_types.h" #include "BLI_listbase.h" #include "BLI_path_util.h" #include "BLI_string.h" #include "BLI_utildefines.h" /* UNUSED */ #include "BKE_text.h" /* txt_to_buf */ #include "BKE_main.h" #include "BKE_global.h" /* grr, only for G.main->name */ static Main *bpy_import_main= NULL; /* 'builtins' is most likely PyEval_GetBuiltins() */ void bpy_import_init(PyObject *builtins) { PyObject *item; PyObject *mod; PyDict_SetItemString(builtins, "__import__", item=PyCFunction_New(&bpy_import_meth, NULL)); Py_DECREF(item); /* move reload here * XXX, use import hooks */ mod= PyImport_ImportModuleLevel((char *)"imp", NULL, NULL, NULL, 0); if(mod) { PyDict_SetItemString(PyModule_GetDict(mod), "reload", item=PyCFunction_New(&bpy_reload_meth, NULL)); Py_DECREF(item); Py_DECREF(mod); } else { BLI_assert(!"unable to load 'imp' module."); } } static void free_compiled_text(Text *text) { if(text->compiled) { Py_DECREF((PyObject *)text->compiled); } text->compiled= NULL; } struct Main *bpy_import_main_get(void) { return bpy_import_main; } void bpy_import_main_set(struct Main *maggie) { bpy_import_main= maggie; } /* returns a dummy filename for a textblock so we can tell what file a text block comes from */ void bpy_text_filename_get(char *fn, size_t fn_len, Text *text) { BLI_snprintf(fn, fn_len, "%s%c%s", text->id.lib ? text->id.lib->filepath : G.main->name, SEP, text->id.name+2); } PyObject *bpy_text_import(Text *text) { char *buf= NULL; char modulename[24]; int len; if(!text->compiled) { char fn_dummy[256]; bpy_text_filename_get(fn_dummy, sizeof(fn_dummy), text); buf= txt_to_buf(text); text->compiled= Py_CompileString(buf, fn_dummy, Py_file_input); MEM_freeN(buf); if(PyErr_Occurred()) { PyErr_Print(); PyErr_Clear(); PySys_SetObject("last_traceback", NULL); free_compiled_text(text); return NULL; } } len= strlen(text->id.name+2); strncpy(modulename, text->id.name+2, len); modulename[len - 3]= '\0'; /* remove .py */ return PyImport_ExecCodeModule(modulename, text->compiled); } PyObject *bpy_text_import_name(char *name, int *found) { Text *text; char txtname[MAX_ID_NAME-2]; int namelen= strlen(name); //XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main; Main *maggie= bpy_import_main; *found= 0; if(!maggie) { printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug.\n"); return NULL; } if (namelen >= (MAX_ID_NAME-2) - 3) return NULL; /* we know this cant be importable, the name is too long for blender! */ memcpy(txtname, name, namelen); memcpy(&txtname[namelen], ".py", 4); text= BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2); if(!text) return NULL; else *found= 1; return bpy_text_import(text); } /* * find in-memory module and recompile */ PyObject *bpy_text_reimport(PyObject *module, int *found) { Text *text; const char *name; char *filepath; char *buf= NULL; //XXX Main *maggie= bpy_import_main ? bpy_import_main:G.main; Main *maggie= bpy_import_main; if(!maggie) { printf("ERROR: bpy_import_main_set() was not called before running python. this is a bug.\n"); return NULL; } *found= 0; /* get name, filename from the module itself */ if((name= PyModule_GetName(module)) == NULL) return NULL; if((filepath= (char *)PyModule_GetFilename(module)) == NULL) return NULL; /* look up the text object */ text= BLI_findstring(&maggie->text, BLI_path_basename(filepath), offsetof(ID, name) + 2); /* uh-oh.... didn't find it */ if(!text) return NULL; else *found= 1; /* if previously compiled, free the object */ /* (can't see how could be NULL, but check just in case) */ if(text->compiled){ Py_DECREF((PyObject *)text->compiled); } /* compile the buffer */ buf= txt_to_buf(text); text->compiled= Py_CompileString(buf, text->id.name+2, Py_file_input); MEM_freeN(buf); /* if compile failed.... return this error */ if(PyErr_Occurred()) { PyErr_Print(); PyErr_Clear(); PySys_SetObject("last_traceback", NULL); free_compiled_text(text); return NULL; } /* make into a module */ return PyImport_ExecCodeModule((char *)name, text->compiled); } static PyObject *blender_import(PyObject *UNUSED(self), PyObject *args, PyObject * kw) { PyObject *exception, *err, *tb; char *name; int found= 0; PyObject *globals= NULL, *locals= NULL, *fromlist= NULL; int level= -1; /* relative imports */ PyObject *newmodule; //PyObject_Print(args, stderr, 0); static const char *kwlist[]= {"name", "globals", "locals", "fromlist", "level", NULL}; if(!PyArg_ParseTupleAndKeywords(args, kw, "s|OOOi:bpy_import_meth", (char **)kwlist, &name, &globals, &locals, &fromlist, &level)) return NULL; /* import existing builtin modules or modules that have been imported already */ newmodule= PyImport_ImportModuleLevel(name, globals, locals, fromlist, level); if(newmodule) return newmodule; PyErr_Fetch(&exception, &err, &tb); /* get the python error incase we cant import as blender text either */ /* importing from existing modules failed, see if we have this module as blender text */ newmodule= bpy_text_import_name(name, &found); if(newmodule) {/* found module as blender text, ignore above exception */ PyErr_Clear(); Py_XDECREF(exception); Py_XDECREF(err); Py_XDECREF(tb); /* printf("imported from text buffer...\n"); */ } else if (found==1) { /* blender text module failed to execute but was found, use its error message */ Py_XDECREF(exception); Py_XDECREF(err); Py_XDECREF(tb); return NULL; } else { /* no blender text was found that could import the module * rause the original error from PyImport_ImportModuleEx */ PyErr_Restore(exception, err, tb); } return newmodule; } /* * our reload() module, to handle reloading in-memory scripts */ static PyObject *blender_reload(PyObject *UNUSED(self), PyObject * module) { PyObject *exception, *err, *tb; PyObject *newmodule= NULL; int found= 0; /* try reimporting from file */ newmodule= PyImport_ReloadModule(module); if(newmodule) return newmodule; /* no file, try importing from memory */ PyErr_Fetch(&exception, &err, &tb); /*restore for probable later use */ newmodule= bpy_text_reimport(module, &found); if(newmodule) {/* found module as blender text, ignore above exception */ PyErr_Clear(); Py_XDECREF(exception); Py_XDECREF(err); Py_XDECREF(tb); /* printf("imported from text buffer...\n"); */ } else if (found==1) { /* blender text module failed to execute but was found, use its error message */ Py_XDECREF(exception); Py_XDECREF(err); Py_XDECREF(tb); return NULL; } else { /* no blender text was found that could import the module * rause the original error from PyImport_ImportModuleEx */ PyErr_Restore(exception, err, tb); } return newmodule; } PyMethodDef bpy_import_meth= {"bpy_import_meth", (PyCFunction)blender_import, METH_VARARGS | METH_KEYWORDS, "blenders import"}; PyMethodDef bpy_reload_meth= {"bpy_reload_meth", (PyCFunction)blender_reload, METH_O, "blenders reload"}; /* Clear user modules. * This is to clear any modules that could be defined from running scripts in blender. * * Its also needed for the BGE Python api so imported scripts are not used between levels * * This clears every modules that has a __file__ attribute (is not a builtin) * * Note that clearing external python modules is important for the BGE otherwise * it wont reload scripts between loading different blend files or while making the game. * - use 'clear_all' arg in this case. * * Since pythons bultins include a full path even for win32. * even if we remove a python module a reimport will bring it back again. */ #if 0 // not used anymore but may still come in handy later #if defined(WIN32) || defined(WIN64) #define SEPSTR "\\" #else #define SEPSTR "/" #endif void bpy_text_clear_modules(int clear_all) { PyObject *modules= PyImport_GetModuleDict(); char *fname; char *file_extension; /* looping over the dict */ PyObject *key, *value; int pos= 0; /* new list */ PyObject *list; if (modules==NULL) return; /* should never happen but just incase */ list= PyList_New(0); /* go over sys.modules and remove anything with a * sys.modukes[x].__file__ thats ends with a .py and has no path */ while (PyDict_Next(modules, &pos, &key, &value)) { fname= PyModule_GetFilename(value); if(fname) { if (clear_all || ((strstr(fname, SEPSTR))==0)) { /* no path ? */ file_extension= strstr(fname, ".py"); if(file_extension && (*(file_extension + 3) == '\0' || *(file_extension + 4) == '\0')) { /* .py or pyc extension? */ /* now we can be fairly sure its a python import from the blendfile */ PyList_Append(list, key); /* free'd with the list */ } } } else { PyErr_Clear(); } } /* remove all our modules */ for(pos=0; pos < PyList_Size(list); pos++) { /* PyObject_Print(key, stderr, 0); */ key= PyList_GET_ITEM(list, pos); PyDict_DelItem(modules, key); } Py_DECREF(list); /* removes all references from append */ } #endif