/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Willian P. Germano, Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/python/generic/bpy_internal_import.h * \ingroup pygen */ /* Note, the BGE needs to use this too, keep it minimal */ #ifndef __BPY_INTERNAL_IMPORT_H__ #define __BPY_INTERNAL_IMPORT_H__ /* python redefines :/ */ #ifdef _POSIX_C_SOURCE #undef _POSIX_C_SOURCE #endif #ifdef _XOPEN_SOURCE #undef _XOPEN_SOURCE #endif struct Text; void bpy_import_init(PyObject *builtins); bool bpy_text_compile(struct Text *text); PyObject *bpy_text_import(struct Text *text); PyObject *bpy_text_import_name(const char *name, int *found); PyObject *bpy_text_reimport(PyObject *module, int *found); /* void bpy_text_clear_modules(int clear_all);*/ /* Clear user modules */ void bpy_text_filename_get(char *fn, size_t fn_len, struct Text *text); /* The game engine has its own Main struct, if this is set search this rather than G.main */ struct Main *bpy_import_main_get(void); void bpy_import_main_set(struct Main *maggie); /* This is used for importing text from dynamically loaded libraries in the game engine */ void bpy_import_main_extra_add(struct Main *maggie); void bpy_import_main_extra_remove(struct Main *maggie); #endif /* __BPY_INTERNAL_IMPORT_H__ */