/* * $Id$ * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * This is a new part of Blender. * * Contributor(s): Willian P. Germano, Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ /* Note, the BGE needs to use this too, keep it minimal */ #ifndef EXPP_bpy_import_h #define EXPP_bpy_import_h /* python redefines :/ */ #ifdef _POSIX_C_SOURCE #undef _POSIX_C_SOURCE #endif #ifdef _XOPEN_SOURCE #undef _XOPEN_SOURCE #endif #include #include "compile.h" /* for the PyCodeObject */ #include "eval.h" /* for PyEval_EvalCode */ PyObject* bpy_text_import( char *name, int *found ); PyObject* bpy_text_reimport( PyObject *module, int *found ); /* void bpy_text_clear_modules( int clear_all );*/ /* Clear user modules */ extern PyMethodDef bpy_import_meth[]; extern PyMethodDef bpy_reload_meth[]; /* The game engine has its own Main struct, if this is set search this rather then G.main */ struct Main *bpy_import_main_get(void); void bpy_import_main_set(struct Main *maggie); #endif /* EXPP_bpy_import_h */