# SPDX-License-Identifier: GPL-2.0-or-later set(INC . ../../blenkernel ../../blenlib ../../editors/include ../../gpu ../../imbuf ../../makesdna ../../../../intern/guardedalloc ) set(INC_SYS ${Epoxy_INCLUDE_DIRS} ${PYTHON_INCLUDE_DIRS} ) set(SRC gpu_py.c gpu_py_api.c gpu_py_batch.c gpu_py_buffer.c gpu_py_capabilities.c gpu_py_element.c gpu_py_framebuffer.c gpu_py_matrix.c gpu_py_offscreen.c gpu_py_platform.c gpu_py_select.c gpu_py_shader.c gpu_py_shader_create_info.cc gpu_py_state.c gpu_py_texture.c gpu_py_types.c gpu_py_uniformbuffer.c gpu_py_vertex_buffer.c gpu_py_vertex_format.c gpu_py.h gpu_py_api.h gpu_py_batch.h gpu_py_buffer.h gpu_py_capabilities.h gpu_py_element.h gpu_py_framebuffer.h gpu_py_matrix.h gpu_py_offscreen.h gpu_py_platform.h gpu_py_select.h gpu_py_shader.h gpu_py_state.h gpu_py_texture.h gpu_py_types.h gpu_py_uniformbuffer.h gpu_py_vertex_buffer.h gpu_py_vertex_format.h ) set(LIB ${Epoxy_LIBRARIES} ${PYTHON_LINKFLAGS} ${PYTHON_LIBRARIES} ) blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")