/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/python/gpu/gpu_py_api.c * \ingroup bpygpu * * Experimental Python API, not considered public yet (called '_gpu'), * we may re-expose as public later. * * - Use ``bpygpu_`` for local API. * - Use ``BPyGPU`` for public API. */ #include #include "BLI_utildefines.h" #include "../generic/python_utildefines.h" #include "gpu_py_matrix.h" #include "gpu_py_select.h" #include "gpu_py_types.h" #include "gpu_py_api.h" /* own include */ PyDoc_STRVAR(GPU_doc, "This module to provide functions concerning the GPU implementation in Blender." "\n\n" "Submodules:\n" "\n" ".. toctree::\n" " :maxdepth: 1\n" "\n" " gpu.types.rst\n" " gpu.matrix.rst\n" " gpu.select.rst\n" " gpu.shader.rst\n" "\n" ); static struct PyModuleDef GPU_module_def = { PyModuleDef_HEAD_INIT, .m_name = "gpu", .m_doc = GPU_doc, }; PyObject *BPyInit_gpu(void) { PyObject *sys_modules = PyImport_GetModuleDict(); PyObject *submodule; PyObject *mod; mod = PyModule_Create(&GPU_module_def); PyModule_AddObject(mod, "types", (submodule = BPyInit_gpu_types())); PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule); PyModule_AddObject(mod, "matrix", (submodule = BPyInit_gpu_matrix())); PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule); PyModule_AddObject(mod, "select", (submodule = BPyInit_gpu_select())); PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule); PyModule_AddObject(mod, "shader", (submodule = BPyInit_gpu_shader())); PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule); return mod; }