/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bpygpu * * This file defines the framebuffer functionalities of the 'gpu' module * used for off-screen OpenGL rendering. * * - Use ``bpygpu_`` for local API. * - Use ``BPyGPU`` for public API. */ #include #include "GPU_context.h" #include "GPU_framebuffer.h" #include "GPU_init_exit.h" #include "../generic/py_capi_utils.h" #include "../generic/python_utildefines.h" #include "../mathutils/mathutils.h" #include "gpu_py_api.h" #include "gpu_py_texture.h" #include "gpu_py_framebuffer.h" /* own include */ /* -------------------------------------------------------------------- */ /** \name GPUFrameBuffer Common Utilities * \{ */ static int pygpu_framebuffer_valid_check(BPyGPUFrameBuffer *bpygpu_fb) { if (UNLIKELY(bpygpu_fb->fb == NULL)) { PyErr_SetString(PyExc_ReferenceError, #ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD "GPU framebuffer was freed, no further access is valid" #else "GPU framebuffer: internal error" #endif ); return -1; } return 0; } #define PYGPU_FRAMEBUFFER_CHECK_OBJ(bpygpu) \ { \ if (UNLIKELY(pygpu_framebuffer_valid_check(bpygpu) == -1)) { \ return NULL; \ } \ } \ ((void)0) static void pygpu_framebuffer_free_if_possible(GPUFrameBuffer *fb) { if (!fb) { return; } if (GPU_is_init()) { GPU_framebuffer_free(fb); } else { printf("PyFramebuffer freed after the context has been destroyed.\n"); } } /* Keep less than or equal to #FRAMEBUFFER_STACK_DEPTH */ #define GPU_PY_FRAMEBUFFER_STACK_LEN 16 static bool pygpu_framebuffer_stack_push_and_bind_or_error(GPUFrameBuffer *fb) { if (GPU_framebuffer_stack_level_get() >= GPU_PY_FRAMEBUFFER_STACK_LEN) { PyErr_SetString( PyExc_RuntimeError, "Maximum framebuffer stack depth " STRINGIFY(GPU_PY_FRAMEBUFFER_STACK_LEN) " reached"); return false; } GPU_framebuffer_push(GPU_framebuffer_active_get()); GPU_framebuffer_bind(fb); return true; } static bool pygpu_framebuffer_stack_pop_and_restore_or_error(GPUFrameBuffer *fb) { if (GPU_framebuffer_stack_level_get() == 0) { PyErr_SetString(PyExc_RuntimeError, "Minimum framebuffer stack depth reached"); return false; } if (fb && !GPU_framebuffer_bound(fb)) { PyErr_SetString(PyExc_RuntimeError, "Framebuffer is not bound"); return false; } GPUFrameBuffer *fb_prev = GPU_framebuffer_pop(); GPU_framebuffer_bind(fb_prev); return true; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Stack (Context Manager) * * Safer alternative to ensure balanced push/pop calls. * * \{ */ typedef struct { PyObject_HEAD /* required python macro */ BPyGPUFrameBuffer *py_fb; int level; } PyFrameBufferStackContext; static void pygpu_framebuffer_stack_context__tp_dealloc(PyFrameBufferStackContext *self) { Py_DECREF(self->py_fb); PyObject_DEL(self); } static PyObject *pygpu_framebuffer_stack_context_enter(PyFrameBufferStackContext *self) { PYGPU_FRAMEBUFFER_CHECK_OBJ(self->py_fb); /* sanity - should never happen */ if (self->level != -1) { PyErr_SetString(PyExc_RuntimeError, "Already in use"); return NULL; } if (!pygpu_framebuffer_stack_push_and_bind_or_error(self->py_fb->fb)) { return NULL; } self->level = GPU_framebuffer_stack_level_get(); Py_RETURN_NONE; } static PyObject *pygpu_framebuffer_stack_context_exit(PyFrameBufferStackContext *self, PyObject *UNUSED(args)) { PYGPU_FRAMEBUFFER_CHECK_OBJ(self->py_fb); /* sanity - should never happen */ if (self->level == -1) { fprintf(stderr, "Not yet in use\n"); return NULL; } const int level = GPU_framebuffer_stack_level_get(); if (level != self->level) { fprintf(stderr, "Level of bind mismatch, expected %d, got %d\n", self->level, level); } if (!pygpu_framebuffer_stack_pop_and_restore_or_error(self->py_fb->fb)) { return NULL; } Py_RETURN_NONE; } static PyMethodDef pygpu_framebuffer_stack_context__tp_methods[] = { {"__enter__", (PyCFunction)pygpu_framebuffer_stack_context_enter, METH_NOARGS}, {"__exit__", (PyCFunction)pygpu_framebuffer_stack_context_exit, METH_VARARGS}, {NULL}, }; static PyTypeObject FramebufferStackContext_Type = { PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBufferStackContext", .tp_basicsize = sizeof(PyFrameBufferStackContext), .tp_dealloc = (destructor)pygpu_framebuffer_stack_context__tp_dealloc, .tp_flags = Py_TPFLAGS_DEFAULT, .tp_methods = pygpu_framebuffer_stack_context__tp_methods, }; PyDoc_STRVAR(pygpu_framebuffer_bind_doc, ".. function:: bind()\n" "\n" " Context manager to ensure balanced bind calls, even in the case of an error.\n"); static PyObject *pygpu_framebuffer_bind(BPyGPUFrameBuffer *self) { PyFrameBufferStackContext *ret = PyObject_New(PyFrameBufferStackContext, &FramebufferStackContext_Type); ret->py_fb = self; ret->level = -1; Py_INCREF(self); return (PyObject *)ret; } /** \} */ /* -------------------------------------------------------------------- */ /** \name GPUFramebuffer Type * \{ */ /* Fill in the GPUAttachment according to the PyObject parameter. * PyObject *o can be NULL, Py_None, BPyGPUTexture or a dictionary containing the keyword "texture" * and the optional keywords "layer" and "mip". * Returns false on error. In this case, a python message will be raised and GPUAttachment will not * be touched. */ static bool pygpu_framebuffer_new_parse_arg(PyObject *o, GPUAttachment *r_attach) { GPUAttachment tmp_attach = GPU_ATTACHMENT_NONE; if (!o || o == Py_None) { /* Pass. */; } else if (BPyGPUTexture_Check(o)) { if (!bpygpu_ParseTexture(o, &tmp_attach.tex)) { return false; } } else { const char *c_texture = "texture"; const char *c_layer = "layer"; const char *c_mip = "mip"; PyObject *key, *value; Py_ssize_t pos = 0; while (PyDict_Next(o, &pos, &key, &value)) { if (!PyUnicode_Check(key)) { PyErr_SetString(PyExc_TypeError, "keywords must be strings"); return false; } if (c_texture && _PyUnicode_EqualToASCIIString(key, c_texture)) { /* Compare only once. */ c_texture = NULL; if (!bpygpu_ParseTexture(value, &tmp_attach.tex)) { return false; } } else if (c_layer && _PyUnicode_EqualToASCIIString(key, c_layer)) { /* Compare only once. */ c_layer = NULL; tmp_attach.layer = PyLong_AsLong(value); if (tmp_attach.layer == -1 && PyErr_Occurred()) { return false; } } else if (c_mip && _PyUnicode_EqualToASCIIString(key, c_mip)) { /* Compare only once. */ c_mip = NULL; tmp_attach.mip = PyLong_AsLong(value); if (tmp_attach.mip == -1 && PyErr_Occurred()) { return false; } } else { PyErr_Format( PyExc_TypeError, "'%U' is an invalid keyword argument for this attribute", key); return false; } } } *r_attach = tmp_attach; return true; } static PyObject *pygpu_framebuffer__tp_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds) { BPYGPU_IS_INIT_OR_ERROR_OBJ; if (!GPU_context_active_get()) { PyErr_SetString(PyExc_RuntimeError, "No active GPU context found"); return NULL; } PyObject *depth_attachment = NULL; PyObject *color_attachements = NULL; static const char *_keywords[] = {"depth_slot", "color_slots", NULL}; static _PyArg_Parser _parser = {"|$OO:GPUFrameBuffer.__new__", _keywords, 0}; if (!_PyArg_ParseTupleAndKeywordsFast( args, kwds, &_parser, &depth_attachment, &color_attachements)) { return NULL; } /* Keep in sync with #GPU_FB_MAX_COLOR_ATTACHMENT. * TODO: share the define. */ #define BPYGPU_FB_MAX_COLOR_ATTACHMENT 6 GPUAttachment config[BPYGPU_FB_MAX_COLOR_ATTACHMENT + 1]; if (!pygpu_framebuffer_new_parse_arg(depth_attachment, &config[0])) { return NULL; } else if (config[0].tex && !GPU_texture_depth(config[0].tex)) { PyErr_SetString(PyExc_ValueError, "Depth texture with incompatible format"); return NULL; } int color_attachements_len = 0; if (color_attachements && color_attachements != Py_None) { if (PySequence_Check(color_attachements)) { color_attachements_len = PySequence_Size(color_attachements); if (color_attachements_len > BPYGPU_FB_MAX_COLOR_ATTACHMENT) { PyErr_SetString( PyExc_AttributeError, "too many attachements, max is " STRINGIFY(BPYGPU_FB_MAX_COLOR_ATTACHMENT)); return NULL; } for (int i = 1; i <= color_attachements_len; i++) { PyObject *o = PySequence_GetItem(color_attachements, i); bool ok = pygpu_framebuffer_new_parse_arg(o, &config[i]); Py_DECREF(o); if (!ok) { return NULL; } } } else { if (!pygpu_framebuffer_new_parse_arg(color_attachements, &config[1])) { return NULL; } color_attachements_len = 1; } } GPUFrameBuffer *fb_python = GPU_framebuffer_create("fb_python"); GPU_framebuffer_config_array(fb_python, config, color_attachements_len + 1); return BPyGPUFrameBuffer_CreatePyObject(fb_python); } PyDoc_STRVAR(pygpu_framebuffer_is_bound_doc, "Checks if this is the active framebuffer in the context."); static PyObject *pygpu_framebuffer_is_bound(BPyGPUFrameBuffer *self, void *UNUSED(type)) { PYGPU_FRAMEBUFFER_CHECK_OBJ(self); return PyBool_FromLong(GPU_framebuffer_bound(self->fb)); } PyDoc_STRVAR(pygpu_framebuffer_clear_doc, ".. method:: clear(color=None, depth=None, stencil=None)\n" "\n" " Fill color, depth and stencil textures with specific value.\n" " Common values: color=(0.0, 0.0, 0.0, 1.0), depth=1.0, stencil=0.\n" "\n" " :arg color: float sequence each representing ``(r, g, b, a)``.\n" " :type color: sequence of 3 or 4 floats\n" " :arg depth: depth value.\n" " :type depth: `float`\n" " :arg stencil: stencil value.\n" " :type stencil: `int`\n"); static PyObject *pygpu_framebuffer_clear(BPyGPUFrameBuffer *self, PyObject *args, PyObject *kwds) { PYGPU_FRAMEBUFFER_CHECK_OBJ(self); if (!GPU_framebuffer_bound(self->fb)) { return NULL; } PyObject *py_col = NULL; PyObject *py_depth = NULL; PyObject *py_stencil = NULL; static const char *_keywords[] = {"color", "depth", "stencil", NULL}; static _PyArg_Parser _parser = {"|$OOO:clear", _keywords, 0}; if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &py_col, &py_depth, &py_stencil)) { return NULL; } eGPUFrameBufferBits buffers = 0; float col[4] = {0.0f, 0.0f, 0.0f, 1.0f}; float depth = 1.0f; uint stencil = 0; if (py_col && py_col != Py_None) { if (mathutils_array_parse(col, 3, 4, py_col, "GPUFrameBuffer.clear(), invalid 'color' arg") == -1) { return NULL; } buffers |= GPU_COLOR_BIT; } if (py_depth && py_depth != Py_None) { depth = PyFloat_AsDouble(py_depth); if (PyErr_Occurred()) { return NULL; } buffers |= GPU_DEPTH_BIT; } if (py_stencil && py_stencil != Py_None) { if ((stencil = PyC_Long_AsU32(py_stencil)) == (uint)-1) { return NULL; } buffers |= GPU_STENCIL_BIT; } GPU_framebuffer_clear(self->fb, buffers, col, depth, stencil); Py_RETURN_NONE; } PyDoc_STRVAR(pygpu_framebuffer_viewport_set_doc, ".. function:: viewport_set(x, y, xsize, ysize)\n" "\n" " Set the viewport for this framebuffer object.\n" " Note: The viewport state is not saved upon framebuffer rebind.\n" "\n" " :param x, y: lower left corner of the viewport_set rectangle, in pixels.\n" " :param xsize, ysize: width and height of the viewport_set.\n" " :type x, y, xsize, ysize: `int`\n"); static PyObject *pygpu_framebuffer_viewport_set(BPyGPUFrameBuffer *self, PyObject *args, void *UNUSED(type)) { int x, y, xsize, ysize; if (!PyArg_ParseTuple(args, "iiii:viewport_set", &x, &y, &xsize, &ysize)) { return NULL; } GPU_framebuffer_viewport_set(self->fb, x, y, xsize, ysize); Py_RETURN_NONE; } PyDoc_STRVAR(pygpu_framebuffer_viewport_get_doc, ".. function:: viewport_get()\n" "\n" " Returns position and dimension to current viewport.\n"); static PyObject *pygpu_framebuffer_viewport_get(BPyGPUFrameBuffer *self, void *UNUSED(type)) { PYGPU_FRAMEBUFFER_CHECK_OBJ(self); int viewport[4]; GPU_framebuffer_viewport_get(self->fb, viewport); PyObject *ret = PyTuple_New(4); PyTuple_SET_ITEMS(ret, PyLong_FromLong(viewport[0]), PyLong_FromLong(viewport[1]), PyLong_FromLong(viewport[2]), PyLong_FromLong(viewport[3])); return ret; } #ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD PyDoc_STRVAR(pygpu_framebuffer_free_doc, ".. method:: free()\n" "\n" " Free the framebuffer object.\n" " The framebuffer will no longer be accessible.\n"); static PyObject *pygpu_framebuffer_free(BPyGPUFrameBuffer *self) { PYGPU_FRAMEBUFFER_CHECK_OBJ(self); pygpu_framebuffer_free_if_possible(self->fb); self->fb = NULL; Py_RETURN_NONE; } #endif static void BPyGPUFrameBuffer__tp_dealloc(BPyGPUFrameBuffer *self) { pygpu_framebuffer_free_if_possible(self->fb); Py_TYPE(self)->tp_free((PyObject *)self); } static PyGetSetDef pygpu_framebuffer__tp_getseters[] = { {"is_bound", (getter)pygpu_framebuffer_is_bound, (setter)NULL, pygpu_framebuffer_is_bound_doc, NULL}, {NULL, NULL, NULL, NULL, NULL} /* Sentinel */ }; static struct PyMethodDef pygpu_framebuffer__tp_methods[] = { {"bind", (PyCFunction)pygpu_framebuffer_bind, METH_NOARGS, pygpu_framebuffer_bind_doc}, {"clear", (PyCFunction)pygpu_framebuffer_clear, METH_VARARGS | METH_KEYWORDS, pygpu_framebuffer_clear_doc}, {"viewport_set", (PyCFunction)pygpu_framebuffer_viewport_set, METH_NOARGS, pygpu_framebuffer_viewport_set_doc}, {"viewport_get", (PyCFunction)pygpu_framebuffer_viewport_get, METH_VARARGS, pygpu_framebuffer_viewport_get_doc}, #ifdef BPYGPU_USE_GPUOBJ_FREE_METHOD {"free", (PyCFunction)pygpu_framebuffer_free, METH_NOARGS, pygpu_framebuffer_free_doc}, #endif {NULL, NULL, 0, NULL}, }; PyDoc_STRVAR(pygpu_framebuffer__tp_doc, ".. class:: GPUFrameBuffer(depth_slot=None, color_slots=None)\n" "\n" " This object gives access to framebuffer functionallities.\n" " When a 'layer' is specified in a argument, a single layer of a 3D or array " "texture is attached to the frame-buffer.\n" " For cube map textures, layer is translated into a cube map face.\n" "\n" " :arg depth_slot: GPUTexture to attach or a `dict` containing keywords: " "'texture', 'layer' and 'mip'.\n" " :type depth_slot: :class:`gpu.types.GPUTexture`, `dict` or `Nonetype`\n" " :arg color_slots: Tuple where each item can be a GPUTexture or a `dict` " "containing keywords: 'texture', 'layer' and 'mip'.\n" " :type color_slots: `tuple` or `Nonetype`\n"); PyTypeObject BPyGPUFrameBuffer_Type = { PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBuffer", .tp_basicsize = sizeof(BPyGPUFrameBuffer), .tp_dealloc = (destructor)BPyGPUFrameBuffer__tp_dealloc, .tp_flags = Py_TPFLAGS_DEFAULT, .tp_doc = pygpu_framebuffer__tp_doc, .tp_methods = pygpu_framebuffer__tp_methods, .tp_getset = pygpu_framebuffer__tp_getseters, .tp_new = pygpu_framebuffer__tp_new, }; /** \} */ /* -------------------------------------------------------------------- */ /** \name Public API * \{ */ PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb) { BPyGPUFrameBuffer *self; self = PyObject_New(BPyGPUFrameBuffer, &BPyGPUFrameBuffer_Type); self->fb = fb; return (PyObject *)self; } /** \} */ #undef PYGPU_FRAMEBUFFER_CHECK_OBJ