/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/python/gpu/gpu_py_shader.h * \ingroup bpygpu */ #ifndef __GPU_PY_SHADER_H__ #define __GPU_PY_SHADER_H__ extern PyTypeObject BPyGPUShader_Type; #define BPyGPUShader_Check(v) (Py_TYPE(v) == &BPyGPUShader_Type) typedef struct BPyGPUShader { PyObject_VAR_HEAD struct GPUShader *shader; bool is_builtin; } BPyGPUShader; PyObject *BPyGPUShader_CreatePyObject(struct GPUShader *shader, bool is_builtin); PyObject *BPyInit_gpu_shader(void); PyObject *BPyInit_gpu_shader_builtin(void); #endif /* __GPU_PY_SHADER_H__ */