# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurainm, Campbell Barton # # ***** END GPL LICENSE BLOCK ***** set(INC .. ../../blenkernel ../../blenlib ../../blenloader ../../blentranslation ../../editors/include ../../gpu ../../imbuf ../../makesdna ../../makesrna ../../windowmanager ../../../../intern/cycles/blender ../../../../intern/opencolorio ../../../../intern/guardedalloc ) set(INC_SYS ${PYTHON_INCLUDE_DIRS} ) set(SRC gpu.c gpu_offscreen.c gpu_py_matrix.c gpu_py_select.c bpy.c bpy_app.c bpy_app_alembic.c bpy_app_build_options.c bpy_app_ffmpeg.c bpy_app_handlers.c bpy_app_ocio.c bpy_app_oiio.c bpy_app_opensubdiv.c bpy_app_openvdb.c bpy_app_sdl.c bpy_app_translations.c bpy_driver.c bpy_interface.c bpy_interface_atexit.c bpy_intern_string.c bpy_library_load.c bpy_library_write.c bpy_manipulator_wrap.c bpy_operator.c bpy_operator_wrap.c bpy_path.c bpy_props.c bpy_rna.c bpy_rna_anim.c bpy_rna_array.c bpy_rna_callback.c bpy_rna_driver.c bpy_rna_id_collection.c bpy_rna_manipulator.c bpy_traceback.c bpy_util.c bpy_utils_previews.c bpy_utils_units.c stubs.c gpu.h bpy.h bpy_app.h bpy_app_alembic.h bpy_app_build_options.h bpy_app_ffmpeg.h bpy_app_handlers.h bpy_app_ocio.h bpy_app_oiio.h bpy_app_opensubdiv.h bpy_app_openvdb.h bpy_app_sdl.h bpy_app_translations.h bpy_driver.h bpy_intern_string.h bpy_library.h bpy_manipulator_wrap.h bpy_operator.h bpy_operator_wrap.h bpy_path.h bpy_props.h bpy_rna.h bpy_rna_anim.h bpy_rna_callback.h bpy_rna_driver.h bpy_rna_id_collection.h bpy_rna_manipulator.h bpy_traceback.h bpy_util.h bpy_utils_previews.h bpy_utils_units.h ../BPY_extern.h ) # only to check if buildinfo is available if(WITH_BUILDINFO) add_definitions(-DBUILD_DATE) endif() if(WITH_PYTHON_MODULE) add_definitions(-DWITH_PYTHON_MODULE) endif() if(WITH_PYTHON_SAFETY) add_definitions(-DWITH_PYTHON_SAFETY) endif() if(WITH_AUDASPACE) add_definitions(-DWITH_AUDASPACE) endif() if(WITH_BULLET) add_definitions(-DWITH_BULLET) endif() if(WITH_CODEC_AVI) add_definitions(-DWITH_AVI) endif() if(WITH_CODEC_FFMPEG) list(APPEND INC_SYS ${FFMPEG_INCLUDE_DIRS} ) add_definitions(-DWITH_FFMPEG) endif() if(WITH_CODEC_SNDFILE) add_definitions(-DWITH_SNDFILE) endif() if(WITH_COMPOSITOR) add_definitions(-DWITH_COMPOSITOR) endif() if(WITH_CYCLES) add_definitions(-DWITH_CYCLES) endif() if(WITH_CYCLES_OSL) add_definitions(-DWITH_CYCLES_OSL) endif() if(WITH_FREESTYLE) list(APPEND INC ../../freestyle/intern/python ) add_definitions(-DWITH_FREESTYLE) endif() if(WITH_GAMEENGINE) add_definitions(-DWITH_GAMEENGINE) endif() if(WITH_IMAGE_CINEON) add_definitions(-DWITH_CINEON) endif() if(WITH_IMAGE_DDS) add_definitions(-DWITH_DDS) endif() if(WITH_IMAGE_FRAMESERVER) add_definitions(-DWITH_FRAMESERVER) endif() if(WITH_IMAGE_HDR) add_definitions(-DWITH_HDR) endif() if(WITH_IMAGE_OPENEXR) add_definitions(-DWITH_OPENEXR) endif() if(WITH_OPENIMAGEIO) add_definitions(-DWITH_OPENIMAGEIO) endif() if(WITH_IMAGE_OPENJPEG) add_definitions(-DWITH_OPENJPEG) endif() if(WITH_IMAGE_TIFF) add_definitions(-DWITH_TIFF) endif() if(WITH_INPUT_NDOF) add_definitions(-DWITH_INPUT_NDOF) endif() if(WITH_INTERNATIONAL) add_definitions(-DWITH_INTERNATIONAL) endif() if(WITH_OPENAL) add_definitions(-DWITH_OPENAL) endif() if(WITH_SDL) list(APPEND INC_SYS ${SDL_INCLUDE_DIR} ) add_definitions(-DWITH_SDL) endif() if(WITH_SDL_DYNLOAD) list(APPEND INC ../../../../extern/sdlew/include ) add_definitions(-DWITH_SDL_DYNLOAD) endif() if(WITH_JACK) add_definitions(-DWITH_JACK) endif() if(WITH_LIBMV) add_definitions(-DWITH_LIBMV) endif() if(WITH_MOD_BOOLEAN) add_definitions(-DWITH_MOD_BOOLEAN) endif() if(WITH_MOD_FLUID) add_definitions(-DWITH_MOD_FLUID) endif() if(WITH_MOD_OCEANSIM) add_definitions(-DWITH_OCEANSIM) endif() if(WITH_MOD_REMESH) add_definitions(-DWITH_MOD_REMESH) endif() if(WITH_MOD_SMOKE) add_definitions(-DWITH_SMOKE) endif() if(WITH_OPENCOLLADA) add_definitions(-DWITH_COLLADA) endif() if(WITH_ALEMBIC) add_definitions(-DWITH_ALEMBIC) endif() if(WITH_OPENCOLORIO) add_definitions(-DWITH_OCIO) endif() if(WITH_OPENVDB) add_definitions(-DWITH_OPENVDB) list(APPEND INC ../../../../intern/openvdb ) endif() if(WITH_ALEMBIC) add_definitions(-DWITH_ALEMBIC) list(APPEND INC ../../alembic ) endif() if(WITH_OPENIMAGEIO) add_definitions(-DWITH_OPENIMAGEIO) list(APPEND INC ../../imbuf/intern/oiio ) endif() if(WITH_OPENSUBDIV) add_definitions(-DWITH_OPENSUBDIV) list(APPEND INC ../../../../intern/opensubdiv ) endif() if(WITH_PLAYER) add_definitions(-DWITH_PLAYER) endif() add_definitions(${GL_DEFINITIONS}) blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}")