# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** set(INC extern/include intern/include ../blenkernel ../blenlib ../blentranslation ../imbuf ../depsgraph ../makesdna ../makesrna ../physics ../draw ../../../intern/guardedalloc ../../../intern/mikktspace ../../../intern/smoke/extern ) set(INC_SYS ) set(SRC intern/raytrace/rayobject.cpp intern/raytrace/rayobject_empty.cpp intern/raytrace/rayobject_octree.cpp intern/raytrace/rayobject_raycounter.cpp intern/raytrace/rayobject_svbvh.cpp intern/raytrace/rayobject_instance.cpp intern/raytrace/rayobject_qbvh.cpp intern/raytrace/rayobject_rtbuild.cpp intern/raytrace/rayobject_vbvh.cpp intern/source/bake.c intern/source/bake_api.c intern/source/convertblender.c intern/source/envmap.c intern/source/external_engine.c intern/source/imagetexture.c intern/source/initrender.c intern/source/multires_bake.c intern/source/occlusion.c intern/source/pipeline.c intern/source/pixelblending.c intern/source/pixelshading.c intern/source/pointdensity.c intern/source/rayshade.c intern/source/rendercore.c intern/source/render_result.c intern/source/render_texture.c intern/source/renderdatabase.c intern/source/shadbuf.c intern/source/shadeinput.c intern/source/shadeoutput.c intern/source/sss.c intern/source/strand.c intern/source/sunsky.c intern/source/texture_ocean.c intern/source/volume_precache.c intern/source/volumetric.c intern/source/voxeldata.c intern/source/zbuf.c extern/include/RE_engine.h extern/include/RE_bake.h extern/include/RE_multires_bake.h extern/include/RE_pipeline.h extern/include/RE_render_ext.h extern/include/RE_shader_ext.h intern/include/envmap.h intern/include/initrender.h intern/include/occlusion.h intern/include/pixelblending.h intern/include/pixelshading.h intern/include/pointdensity.h intern/include/raycounter.h intern/include/rayobject.h intern/include/rayintersection.h intern/include/render_types.h intern/include/render_result.h intern/include/rendercore.h intern/include/renderdatabase.h intern/include/renderpipeline.h intern/include/shadbuf.h intern/include/shading.h intern/include/sss.h intern/include/strand.h intern/include/sunsky.h intern/include/texture.h intern/include/texture_ocean.h intern/include/volume_precache.h intern/include/volumetric.h intern/include/voxeldata.h intern/include/zbuf.h intern/raytrace/bvh.h intern/raytrace/rayobject_hint.h intern/raytrace/rayobject_internal.h intern/raytrace/rayobject_rtbuild.h intern/raytrace/reorganize.h intern/raytrace/svbvh.h intern/raytrace/vbvh.h ) if(WITH_PYTHON) add_definitions(-DWITH_PYTHON) list(APPEND INC ../python ) endif() if(WITH_IMAGE_OPENEXR) add_definitions(-DWITH_OPENEXR) endif() if(WITH_MOD_SMOKE) add_definitions(-DWITH_SMOKE) endif() if(WITH_FREESTYLE) list(APPEND INC ../freestyle ) add_definitions(-DWITH_FREESTYLE) endif() if(WITH_CODEC_QUICKTIME) list(APPEND INC ../quicktime ) list(APPEND INC_SYS ${QUICKTIME_INCLUDE_DIRS} ) add_definitions(-DWITH_QUICKTIME) endif() if(WITH_GAMEENGINE) add_definitions(-DWITH_GAMEENGINE) endif() if(WITH_INTERNATIONAL) add_definitions(-DWITH_INTERNATIONAL) endif() if(WITH_CYCLES AND WITH_CYCLES_DEBUG) add_definitions(-DWITH_CYCLES_DEBUG) endif() if(APPLE) # SSE math is enabled by default on x86_64 if(CMAKE_OSX_ARCHITECTURES MATCHES "i386") set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} -mfpmath=sse") set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -mfpmath=sse") endif() endif() blender_add_lib_nolist(bf_render "${SRC}" "${INC}" "${INC_SYS}")