/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. */ /** \file * \ingroup render */ #pragma once #include "DNA_listBase.h" #include "DNA_node_types.h" #include "DNA_scene_types.h" #include "RE_bake.h" #include "RNA_types.h" #include "BLI_threads.h" struct BakePixel; struct Depsgraph; struct Main; struct Object; struct Render; struct RenderData; struct RenderEngine; struct RenderEngineType; struct RenderLayer; struct RenderResult; struct ReportList; struct Scene; struct ViewLayer; struct bNode; struct bNodeTree; #ifdef __cplusplus extern "C" { #endif /* External Engine */ /* RenderEngineType.flag */ #define RE_INTERNAL 1 /* #define RE_FLAG_DEPRECATED 2 */ #define RE_USE_PREVIEW 4 #define RE_USE_POSTPROCESS 8 #define RE_USE_EEVEE_VIEWPORT 16 #define RE_USE_SAVE_BUFFERS 32 #define RE_USE_SHADING_NODES_CUSTOM 64 #define RE_USE_SPHERICAL_STEREO 128 #define RE_USE_STEREO_VIEWPORT 256 #define RE_USE_GPU_CONTEXT 512 /* RenderEngine.flag */ #define RE_ENGINE_ANIMATION 1 #define RE_ENGINE_PREVIEW 2 #define RE_ENGINE_DO_DRAW 4 #define RE_ENGINE_DO_UPDATE 8 #define RE_ENGINE_RENDERING 16 #define RE_ENGINE_HIGHLIGHT_TILES 32 extern ListBase R_engines; typedef struct RenderEngineType { struct RenderEngineType *next, *prev; /* type info */ char idname[64]; /* best keep the same size as BKE_ST_MAXNAME. */ char name[64]; int flag; void (*update)(struct RenderEngine *engine, struct Main *bmain, struct Depsgraph *depsgraph); void (*render)(struct RenderEngine *engine, struct Depsgraph *depsgraph); void (*bake)(struct RenderEngine *engine, struct Depsgraph *depsgraph, struct Object *object, const int pass_type, const int pass_filter, const int width, const int height); void (*view_update)(struct RenderEngine *engine, const struct bContext *context, struct Depsgraph *depsgraph); void (*view_draw)(struct RenderEngine *engine, const struct bContext *context, struct Depsgraph *depsgraph); void (*update_script_node)(struct RenderEngine *engine, struct bNodeTree *ntree, struct bNode *node); void (*update_render_passes)(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer); struct DrawEngineType *draw_engine; /* RNA integration */ ExtensionRNA rna_ext; } RenderEngineType; typedef void (*update_render_passes_cb_t)(void *userdata, struct Scene *scene, struct ViewLayer *view_layer, const char *name, int channels, const char *chanid, eNodeSocketDatatype type); typedef struct RenderEngine { RenderEngineType *type; void *py_instance; int flag; struct Object *camera_override; unsigned int layer_override; int tile_x; int tile_y; struct Render *re; ListBase fullresult; char text[512]; /* IMA_MAX_RENDER_TEXT */ int resolution_x, resolution_y; struct ReportList *reports; struct { const struct BakePixel *pixels; float *result; int width, height, depth; int object_id; } bake; /* Depsgraph */ struct Depsgraph *depsgraph; bool has_grease_pencil; /* callback for render pass query */ ThreadMutex update_render_passes_mutex; update_render_passes_cb_t update_render_passes_cb; void *update_render_passes_data; rctf last_viewplane; rcti last_disprect; float last_viewmat[4][4]; int last_winx, last_winy; } RenderEngine; RenderEngine *RE_engine_create(RenderEngineType *type); void RE_engine_free(RenderEngine *engine); void RE_layer_load_from_file( struct RenderLayer *layer, struct ReportList *reports, const char *filename, int x, int y); void RE_result_load_from_file(struct RenderResult *result, struct ReportList *reports, const char *filename); struct RenderResult *RE_engine_begin_result( RenderEngine *engine, int x, int y, int w, int h, const char *layername, const char *viewname); void RE_engine_update_result(RenderEngine *engine, struct RenderResult *result); void RE_engine_add_pass(RenderEngine *engine, const char *name, int channels, const char *chan_id, const char *layername); void RE_engine_end_result(RenderEngine *engine, struct RenderResult *result, bool cancel, bool highlight, bool merge_results); struct RenderResult *RE_engine_get_result(struct RenderEngine *engine); const char *RE_engine_active_view_get(RenderEngine *engine); void RE_engine_active_view_set(RenderEngine *engine, const char *viewname); float RE_engine_get_camera_shift_x(RenderEngine *engine, struct Object *camera, bool use_spherical_stereo); void RE_engine_get_camera_model_matrix(RenderEngine *engine, struct Object *camera, bool use_spherical_stereo, float *r_modelmat); bool RE_engine_get_spherical_stereo(RenderEngine *engine, struct Object *camera); bool RE_engine_test_break(RenderEngine *engine); void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info); void RE_engine_update_progress(RenderEngine *engine, float progress); void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak); void RE_engine_report(RenderEngine *engine, int type, const char *msg); void RE_engine_set_error_message(RenderEngine *engine, const char *msg); int RE_engine_render(struct Render *re, int do_all); bool RE_engine_is_external(const struct Render *re); void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe); void RE_engine_update_render_passes(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer, update_render_passes_cb_t callback, void *callback_data); void RE_engine_register_pass(struct RenderEngine *engine, struct Scene *scene, struct ViewLayer *view_layer, const char *name, int channels, const char *chanid, eNodeSocketDatatype type); /* Engine Types */ void RE_engines_init(void); void RE_engines_exit(void); void RE_engines_register(RenderEngineType *render_type); bool RE_engine_is_opengl(RenderEngineType *render_type); RenderEngineType *RE_engines_find(const char *idname); rcti *RE_engine_get_current_tiles(struct Render *re, int *r_total_tiles, bool *r_needs_free); struct RenderData *RE_engine_get_render_data(struct Render *re); void RE_bake_engine_set_engine_parameters(struct Render *re, struct Main *bmain, struct Scene *scene); void RE_engine_free_blender_memory(struct RenderEngine *engine); #ifdef __cplusplus } #endif