/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Blender Foundation * All rights reserved. */ /** \file * \ingroup render */ #pragma once /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* this include is for non-render pipeline exports (still old cruft here) */ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* called by meshtools */ struct Depsgraph; struct ImagePool; struct MTex; struct Tex; #ifdef __cplusplus extern "C" { #endif /* texture_procedural.c */ bool RE_texture_evaluate(const struct MTex *mtex, const float vec[3], const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview, /* Return arguments. */ float *r_intensity, float r_rgba[4]) ATTR_NONNULL(1, 2, 7, 8); void texture_rgb_blend( float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype); float texture_value_blend(float tex, float out, float fact, float facg, int blendtype); void RE_texture_rng_init(void); void RE_texture_rng_exit(void); /* texture_image.c */ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]); /* texture_pointdensity.c */ struct PointDensity; void RE_point_density_cache(struct Depsgraph *depsgraph, struct PointDensity *pd); void RE_point_density_minmax(struct Depsgraph *depsgraph, struct PointDensity *pd, float r_min[3], float r_max[3]); void RE_point_density_sample(struct Depsgraph *depsgraph, struct PointDensity *pd, const int resolution, float *values); void RE_point_density_free(struct PointDensity *pd); void RE_point_density_fix_linking(void); /* texture_procedural.c */ /* Texture evaluation result. * NOTE: tr tg tb ta has to remain in this order for array access. */ typedef struct TexResult { float tin, tr, tg, tb, ta; int talpha; float *nor; } TexResult; /* This one uses nodes. */ int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, const short thread, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image); /* Nodes disabled. */ int multitex_ext_safe(struct Tex *tex, const float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image); /* Only for internal node usage. */ int multitex_nodes(struct Tex *tex, const float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, const short thread, short which_output, struct MTex *mtex, struct ImagePool *pool); #ifdef __cplusplus } #endif