/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ #pragma once /** \file * \ingroup bke */ #ifdef __cplusplus extern "C" { #endif struct DerivedMesh; struct IMBuf; struct ImBuf; struct MLoopUV; struct Mesh; /** * Generate a margin around the textures uv islands by copying pixels from the adjacent polygon. * * \param ibuf: the texture image. * \param mask: pixels with a mask value of 1 are not written to. * \param margin: the size of the margin in pixels. * \param me: the mesh to use the polygons of. * \param mloopuv: the uv data to use. */ void RE_generate_texturemargin_adjacentfaces( struct ImBuf *ibuf, char *mask, const int margin, struct Mesh const *me, char const *uv_layer); void RE_generate_texturemargin_adjacentfaces_dm(struct ImBuf *ibuf, char *mask, const int margin, struct DerivedMesh *dm); #ifdef __cplusplus } #endif