#!/usr/bin/python Import ('user_options_dict') Import ('library_env') render_env = library_env.Copy () source_files = ['intern/source/convertblender.c', 'intern/source/edgeRender.c', 'intern/source/envmap.c', 'intern/source/gammaCorrectionTables.c', 'intern/source/imagetexture.c', 'intern/source/initrender.c', 'intern/source/pixelblending.c', 'intern/source/pixelshading.c', 'intern/source/pipeline.c', 'intern/source/ray.c', 'intern/source/rendercore.c', 'intern/source/renderdatabase.c', 'intern/source/shadbuf.c', 'intern/source/texture.c', 'intern/source/zbuf.c'] render_env.Append (CPPPATH = ['intern/include', '#/intern/guardedalloc', '../blenlib', '../makesdna', 'extern/include', '../blenkernel', '../radiosity/extern/include', '../imbuf', '../quicktime', '../include', '../../kernel/gen_messaging', '../yafray']) render_env.Append (CPPPATH = user_options_dict['SDL_INCLUDE']) render_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_render', source=source_files)