/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * RE_raytrace.h: ray tracing api, can be used independently from the renderer. */ #ifndef RE_RAYTRACE_H #define RE_RAYTRACE_H /* ray types */ #define RE_RAY_SHADOW 0 #define RE_RAY_MIRROR 1 #define RE_RAY_SHADOW_TRA 2 /* spatial tree for raytracing acceleration */ typedef void RayTree; /* abstraction of face type */ typedef void RayFace; /* object numbers above this are transformed */ #define RE_RAY_TRANSFORM_OFFS 0x8000000 /* convert from pointer to index in array and back, with offset if the * instance is transformed */ #define RAY_OBJECT_SET(re, obi) \ ((obi == NULL)? 0: \ ((obi - (re)->objectinstance) + ((obi->flag & R_TRANSFORMED)? RE_RAY_TRANSFORM_OFFS: 0))) #define RAY_OBJECT_GET(re, i) \ ((re)->objectinstance + ((i >= RE_RAY_TRANSFORM_OFFS)? i-RE_RAY_TRANSFORM_OFFS: i)) /* struct for intersection data */ typedef struct Isect { float start[3]; /* start+vec = end, in ray_tree_intersect */ float vec[3]; float end[3]; float labda, u, v; /* distance to hitpoint, uv weights */ RayFace *face; /* face is where to intersect with */ int ob; RayFace *faceorig; /* start face */ int oborig; RayFace *face_last; /* for shadow optimize, last intersected face */ int ob_last; short isect; /* which half of quad */ short mode; /* RE_RAYSHADOW, RE_RAYMIRROR, RE_RAYSHADOW_TRA */ int lay; /* -1 default, set for layer lamps */ /* only used externally */ float col[4]; /* RGBA for shadow_tra */ /* octree only */ RayFace *facecontr; int obcontr; float ddalabda; short faceisect; /* flag if facecontr was done or not */ /* custom pointer to be used in the RayCheckFunc */ void *userdata; } Isect; /* function callbacks for face type abstraction */ typedef void (*RayCoordsFunc)(RayFace *face, float **v1, float **v2, float **v3, float **v4); typedef int (*RayCheckFunc)(Isect *is, RayFace *face); typedef float *(*RayObjectTransformFunc)(void *userdata, int ob); /* tree building and freeing */ RayTree *RE_ray_tree_create(int ocres, int totface, float *min, float *max, RayCoordsFunc coordfunc, RayCheckFunc checkfunc, RayObjectTransformFunc transformfunc, void *userdata); void RE_ray_tree_add_face(RayTree *tree, int ob, RayFace *face); void RE_ray_tree_done(RayTree *tree); void RE_ray_tree_free(RayTree *tree); /* intersection with full tree and single face */ int RE_ray_tree_intersect(RayTree *tree, Isect *is); int RE_ray_tree_intersect_check(RayTree *tree, Isect *is, RayCheckFunc check); int RE_ray_face_intersection(Isect *is, RayObjectTransformFunc transformfunc, RayCoordsFunc coordsfunc); /* retrieve the diameter of the tree structure, for setting intersection end distance */ float RE_ray_tree_max_size(RayTree *tree); #endif /*__RE_RAYTRACE_H__*/