/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** \file RE_render_ext.h * \ingroup render */ #ifndef __RE_RENDER_EXT_H__ #define __RE_RENDER_EXT_H__ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* this include is for non-render pipeline exports (still old cruft here) */ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* called by meshtools */ struct DerivedMesh; struct ImagePool; struct MTex; struct Scene; /* render_texture.c */ /* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */ int externtex( struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview); void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype); float texture_value_blend(float tex, float out, float fact, float facg, int blendtype); void RE_texture_rng_init(void); void RE_texture_rng_exit(void); struct Material *RE_sample_material_init(struct Material *orig_mat, struct Scene *scene); void RE_sample_material_free(struct Material *mat); void RE_sample_material_color( struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], int tri_index, struct DerivedMesh *orcoDm, struct Object *ob); /* imagetexture.c */ void ibuf_sample(struct ImBuf *ibuf, float fx, float fy, float dx, float dy, float result[4]); /* zbuf.c */ void antialias_tagbuf(int xsize, int ysize, char *rectmove); /* pointdensity.c */ struct PointDensity; void RE_point_density_cache( struct Scene *scene, struct PointDensity *pd, const bool use_render_params); void RE_point_density_minmax( struct Scene *scene, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]); void RE_point_density_sample( struct Scene *scene, struct PointDensity *pd, const int resolution, const bool use_render_params, float *values); void RE_point_density_free(struct PointDensity *pd); #endif /* __RE_RENDER_EXT_H__ */