/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by Blender Foundation * All rights reserved. */ /** \file * \ingroup render */ #ifndef __RE_SHADER_EXT_H__ #define __RE_SHADER_EXT_H__ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* this include is for texture exports */ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* localized texture result data */ /* note; tr tg tb ta has to remain in this order */ typedef struct TexResult { float tin, tr, tg, tb, ta; int talpha; float *nor; } TexResult; typedef struct BakeImBufuserData { float *displacement_buffer; char *mask_buffer; } BakeImBufuserData; /* node shaders... */ struct ImagePool; struct MTex; struct Tex; /* this one uses nodes */ int multitex_ext(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, const short thread, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image); /* nodes disabled */ int multitex_ext_safe(struct Tex *tex, float texvec[3], struct TexResult *texres, struct ImagePool *pool, bool scene_color_manage, const bool skip_load_image); /* only for internal node usage */ int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3], int osatex, struct TexResult *texres, const short thread, short which_output, struct MTex *mtex, struct ImagePool *pool); #endif /* __RE_SHADER_EXT_H__ */