/** * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef RE_DUMMYSHADOWBUFFER_H #define RE_DUMMYSHADOWBUFFER_H #include "RE_ShadowBuffer.h" struct LampRen; class RE_DummyShadowBuffer : public RE_ShadowBuffer { public: /** * Make an empty shadow buffer */ RE_DummyShadowBuffer(void); /** * Delete and clear this buffer */ virtual ~RE_DummyShadowBuffer(void); /** * Place this scene in the buffer */ virtual void importScene(struct LampRen* lar); /** * Always return a fixed shadow factor. * @param inp ignored * @param shb ignored * @param shadowResult a vector of 3 floats with rgb shadow values */ virtual void readShadowValue(struct ShadBuf *shb, float inp, float* shadowResult); }; #endif /* RE_SHADOWBUFFER_H */