/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): 2004-2006 Blender Foundation, full recode * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /** \file blender/render/intern/include/pixelblending.h * \ingroup render */ #ifndef __PIXELBLENDING_H__ #define __PIXELBLENDING_H__ /** * add 1 pixel to into filtered three lines * (float vecs to float vec) */ void add_filt_fmask(unsigned int mask, const float col[4], float *rowbuf, int row_w); void add_filt_fmask_pixsize(unsigned int mask, float *in, float *rowbuf, int row_w, int pixsize); void add_filt_fmask_coord(float filt[3][3], const float col[4], float *rowbuf, int row_stride, int x, int y, rcti *mask); void mask_array(unsigned int mask, float filt[3][3]); /** * Alpha-over blending for floats. */ void addAlphaOverFloat(float dest[4], const float source[4]); /** * Alpha-under blending for floats. */ void addAlphaUnderFloat(float dest[4], const float source[4]); /** * Same for floats */ void addalphaAddfacFloat(float dest[4], const float source[4], char addfac); /** * dest = dest + source */ void addalphaAddFloat(float dest[4], const float source[4]); #endif /* __PIXELBLENDING_H__ */