/* * pixelblending_types.h * types pixelblending * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef PIXELBLENDING_TYPES_H #define PIXELBLENDING_TYPES_H /* #include "blender.h" */ /* Threshold for a 'full' pixel: pixels with alpha above this level are */ /* considered opaque This is the decimal value for 0xFFF0 / 0xFFFF */ #define RE_FULL_COLOUR_FLOAT 0.9998 /* Threshold for an 'empty' pixel: pixels with alpha above this level are */ /* considered completely transparent. This is the decimal value */ /* for 0x000F / 0xFFFF */ #define RE_EMPTY_COLOUR_FLOAT 0.0002 /* A 100% pixel. Sometimes, seems to be too little.... Hm....... */ #define RE_UNITY_COLOUR_FLOAT 1.0 /* A 0% pixel. I wonder how 0 the 0.0 is... */ #define RE_ZERO_COLOUR_FLOAT 0.0 /* threshold for alpha */ #define RE_FULL_ALPHA_FLOAT 0.9998 /* Same set of defines for shorts */ #define RE_FULL_COLOUR_SHORT 0xFFF0 #define RE_EMPTY_COLOUR_SHORT 0x0000 #endif /* PIXELBLENDING_EXT_H */