/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): André Pinto. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/render/intern/include/raycounter.h * \ingroup render */ #ifndef RE_RAYCOUNTER_H #define RE_RAYCOUNTER_H //#define RE_RAYCOUNTER /* enable counters per ray, useful for measuring raytrace structures performance */ #ifdef __cplusplus extern "C" { #endif #ifdef RE_RAYCOUNTER /* ray counter functions */ typedef struct RayCounter { struct { unsigned long long test, hit; } faces, bb, simd_bb, raycast, raytrace_hint, rayshadow_last_hit; } RayCounter; #define RE_RC_INIT(isec, shi) (isec).raycounter = &((shi).shading.raycounter) void RE_RC_INFO (RayCounter *rc); void RE_RC_MERGE(RayCounter *rc, RayCounter *tmp); #define RE_RC_COUNT(var) (var)++ extern RayCounter re_rc_counter[]; #else /* ray counter stubs */ #define RE_RC_INIT(isec,shi) #define RE_RC_INFO(rc) #define RE_RC_MERGE(dest,src) #define RE_RC_COUNT(var) #endif #ifdef __cplusplus } #endif #endif