/* * rendercore_ext.h * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef RENDERCORE_H #define RENDERCORE_H #include "render_types.h" struct HaloRen; float mistfactor(float *co); /* dist en hoogte, return alpha */ /* void sky(char *col); */ void renderspothalo(unsigned short *col); void render_lighting_halo(struct HaloRen *har, float *colf); unsigned int calchalo_z(struct HaloRen *har, unsigned int zz); float CookTorr(float *n, float *l, float *v, int hard); void shadelamplus(void); /* void renderflare(struct HaloRen *har); */ void add_halo_flare(void); /** * Apply the background (sky). Depending on the active alphamode and * worldmode, different filling strategies are applied. * Active alphamode = R.r.alphamode * Active worldmode = R.wrld.mode *