/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/render/intern/include/renderdatabase.h * \ingroup render */ #ifndef __RENDERDATABASE_H__ #define __RENDERDATABASE_H__ #ifdef __cplusplus extern "C" { #endif struct Object; struct VlakRen; struct VertRen; struct HaloRen; struct Main; struct Material; struct Render; struct MCol; struct MTFace; struct CustomData; struct StrandBuffer; struct StrandRen; struct ObjectInstanceRen; struct RadFace; struct Isect; #define RE_QUAD_MASK 0x7FFFFFF #define RE_QUAD_OFFS 0x8000000 /* render allocates totvert/256 of these nodes, for lookup and quick alloc */ typedef struct VertTableNode { struct VertRen *vert; float *rad; float *strand; float *tangent; float *stress; float *winspeed; /* Index of vertex in source mesh (before modifiers). */ int *origindex; } VertTableNode; typedef struct VlakTableNode { struct VlakRen *vlak; struct MTFace *mtface; struct MCol *mcol; /* Index of mpoly in source mesh (before tessellation). */ int *origindex; int totmtface, totmcol; float *surfnor; float *tangent_arrays[MAX_MTFACE]; struct RadFace **radface; } VlakTableNode; typedef struct StrandTableNode { struct StrandRen *strand; float *winspeed; float *surfnor; float *simplify; int *face; struct MCol *mcol; float *uv; int totuv, totmcol; } StrandTableNode; /* renderdatabase.c */ void free_renderdata_tables(struct Render *re); void free_renderdata_vertnodes(struct VertTableNode *vertnodes); void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes); void project_renderdata(struct Render *re, void (*projectfunc)(const float *, float mat[4][4], float *), bool do_pano, float xoffs, bool do_buckets); int clip_render_object(float boundbox[2][3], float bounds[4], float mat[4][4]); /* functions are not exported... so wrong names */ struct VlakRen *RE_findOrAddVlak(struct ObjectRen *obr, int nr); struct VertRen *RE_findOrAddVert(struct ObjectRen *obr, int nr); struct StrandRen *RE_findOrAddStrand(struct ObjectRen *obr, int nr); struct HaloRen *RE_findOrAddHalo(struct ObjectRen *obr, int nr); struct HaloRen *RE_inithalo(struct Render *re, struct ObjectRen *obr, struct Material *ma, const float vec[3], const float vec1[3], const float *orco, float hasize, float vectsize, int seed); struct HaloRen *RE_inithalo_particle(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, struct Material *ma, const float vec[3], const float vec1[3], const float *orco, const float *uvco, float hasize, float vectsize, int seed, const float pa_co[3]); struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert); struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay); struct ObjectInstanceRen *RE_addRenderInstance( struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par, int index, int psysindex, float mat[4][4], int lay, const struct DupliObject *dob); void RE_makeRenderInstances(struct Render *re); void RE_updateRenderInstance(Render *re, ObjectInstanceRen *obi, int flag); void RE_instance_rotate_ray_start(struct ObjectInstanceRen *obi, struct Isect *is); void RE_instance_rotate_ray_dir(struct ObjectInstanceRen *obi, struct Isect *is); void RE_instance_rotate_ray(struct ObjectInstanceRen *obi, struct Isect *is); void RE_instance_rotate_ray_restore(struct ObjectInstanceRen *obi, struct Isect *is); float *RE_vertren_get_stress(struct ObjectRen *obr, struct VertRen *ver, int verify); float *RE_vertren_get_rad(struct ObjectRen *obr, struct VertRen *ver, int verify); float *RE_vertren_get_strand(struct ObjectRen *obr, struct VertRen *ver, int verify); float *RE_vertren_get_tangent(struct ObjectRen *obr, struct VertRen *ver, int verify); float *RE_vertren_get_winspeed(struct ObjectInstanceRen *obi, struct VertRen *ver, int verify); int *RE_vertren_get_origindex(struct ObjectRen *obr, VertRen *ver, int verify); struct MTFace *RE_vlakren_get_tface(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify); struct MCol *RE_vlakren_get_mcol(struct ObjectRen *obr, VlakRen *ren, int n, char **name, int verify); int *RE_vlakren_get_origindex(struct ObjectRen *obr, VlakRen *vlak, int verify); float *RE_vlakren_get_surfnor(struct ObjectRen *obr, VlakRen *ren, int verify); float *RE_vlakren_get_nmap_tangent(ObjectRen *obr, VlakRen *vlak, int index, bool verify); RadFace **RE_vlakren_get_radface(struct ObjectRen *obr, VlakRen *ren, int verify); void RE_vlakren_get_normal(struct Render *re, struct ObjectInstanceRen *obi, struct VlakRen *vlr, float *nor); float *RE_strandren_get_surfnor(struct ObjectRen *obr, struct StrandRen *strand, int verify); float *RE_strandren_get_uv(struct ObjectRen *obr, struct StrandRen *strand, int n, char **name, int verify); struct MCol *RE_strandren_get_mcol(struct ObjectRen *obr, struct StrandRen *strand, int n, char **name, int verify); float *RE_strandren_get_simplify(struct ObjectRen *obr, struct StrandRen *strand, int verify); int *RE_strandren_get_face(struct ObjectRen *obr, struct StrandRen *strand, int verify); float *RE_strandren_get_winspeed(struct ObjectInstanceRen *obi, struct StrandRen *strand, int verify); struct VertRen *RE_vertren_copy(struct ObjectRen *obr, struct VertRen *ver); struct VlakRen *RE_vlakren_copy(struct ObjectRen *obr, struct VlakRen *vlr); void RE_set_customdata_names(struct ObjectRen *obr, struct CustomData *data); void area_lamp_vectors(struct LampRen *lar); /* haloren->type: flags */ #define HA_ONLYSKY 1 #define HA_VECT 2 #define HA_XALPHA 4 #define HA_FLARECIRC 8 /* convertblender.c */ void init_render_world(Render *re); void RE_Database_FromScene_Vectors(Render *re, struct Main *bmain, struct Scene *sce, unsigned int lay); #ifdef __cplusplus } #endif #endif /* __RENDERDATABASE_H__ */