/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2007 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/render/intern/include/sss.h * \ingroup render */ #ifndef __SSS_H__ #define __SSS_H__ /* Generic multiple scattering API */ struct ScatterSettings; typedef struct ScatterSettings ScatterSettings; struct ScatterTree; typedef struct ScatterTree ScatterTree; ScatterSettings *scatter_settings_new(float refl, float radius, float ior, float reflfac, float frontweight, float backweight); void scatter_settings_free(ScatterSettings *ss); ScatterTree *scatter_tree_new(ScatterSettings *ss[3], float scale, float error, float (*co)[3], float (*color)[3], float *area, int totpoint); void scatter_tree_build(ScatterTree *tree); void scatter_tree_sample(ScatterTree *tree, const float co[3], float color[3]); void scatter_tree_free(ScatterTree *tree); /* Internal renderer API */ struct Render; struct Material; void make_sss_tree(struct Render *re); void sss_add_points(Render *re, float (*co)[3], float (*color)[3], float *area, int totpoint); void free_sss(struct Render *re); int sample_sss(struct Render *re, struct Material *mat, const float co[3], float color[3]); int sss_pass_done(struct Render *re, struct Material *mat); #endif /*__SSS_H__*/