/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Brecht Van Lommel. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/render/intern/include/strand.h * \ingroup render */ #ifndef __STRAND_H__ #define __STRAND_H__ struct StrandVert; struct StrandRen; struct StrandBuffer; struct ShadeSample; struct StrandPart; struct Render; struct ZSpan; struct ObjectInstanceRen; struct StrandSurface; struct DerivedMesh; struct ObjectRen; typedef struct StrandPoint { /* position within segment */ float t; /* camera space */ float co[3]; float nor[3]; float tan[3]; float strandco; float width; /* derivatives */ float dtco[3], dsco[3]; float dtstrandco; /* outer points */ float co1[3], co2[3]; float hoco1[4], hoco2[4]; float zco1[3], zco2[3]; int clip1, clip2; /* screen space */ float hoco[4]; float x, y; /* simplification */ float alpha; } StrandPoint; typedef struct StrandSegment { struct StrandVert *v[4]; struct StrandRen *strand; struct StrandBuffer *buffer; struct ObjectInstanceRen *obi; float sqadaptcos; StrandPoint point1, point2; int shaded; } StrandSegment; struct StrandShadeCache; typedef struct StrandShadeCache StrandShadeCache; void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint); void render_strand_segment(struct Render *re, float winmat[4][4], struct StrandPart *spart, struct ZSpan *zspan, int totzspan, StrandSegment *sseg); void strand_minmax(struct StrandRen *strand, float min[3], float max[3], const float width); struct StrandSurface *cache_strand_surface(struct Render *re, struct ObjectRen *obr, struct DerivedMesh *dm, float mat[4][4], int timeoffset); void free_strand_surface(struct Render *re); struct StrandShadeCache *strand_shade_cache_create(void); void strand_shade_cache_free(struct StrandShadeCache *cache); void strand_shade_segment(struct Render *re, struct StrandShadeCache *cache, struct StrandSegment *sseg, struct ShadeSample *ssamp, float t, float s, int addpassflag); void strand_shade_unref(struct StrandShadeCache *cache, struct ObjectInstanceRen *obi, struct StrandVert *svert); #endif