/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/render/intern/include/texture.h * \ingroup render */ #ifndef __TEXTURE_H__ #define __TEXTURE_H__ #define BRICONT \ texres->tin= (texres->tin-0.5f) * tex->contrast+tex->bright-0.5f; \ if (!(tex->flag & TEX_NO_CLAMP)) { \ if (texres->tin < 0.0f) texres->tin= 0.0f; \ else if (texres->tin > 1.0f) texres->tin= 1.0f; \ } \ #define BRICONTRGB \ texres->tr= tex->rfac*((texres->tr-0.5f)*tex->contrast+tex->bright-0.5f); \ texres->tg= tex->gfac*((texres->tg-0.5f)*tex->contrast+tex->bright-0.5f); \ texres->tb= tex->bfac*((texres->tb-0.5f)*tex->contrast+tex->bright-0.5f); \ if (!(tex->flag & TEX_NO_CLAMP)) { \ if (texres->tr < 0.0f) texres->tr= 0.0f; \ if (texres->tg < 0.0f) texres->tg= 0.0f; \ if (texres->tb < 0.0f) texres->tb= 0.0f; \ } \ if (tex->saturation != 1.0f) { \ float _hsv[3]; \ rgb_to_hsv(texres->tr, texres->tg, texres->tb, \ _hsv, _hsv+1, _hsv+2); \ _hsv[1] *= tex->saturation; \ hsv_to_rgb(_hsv[0], _hsv[1], _hsv[2], \ &texres->tr, &texres->tg, &texres->tb); \ if ((tex->saturation > 1.0f) && !(tex->flag & TEX_NO_CLAMP)) { \ if (texres->tr < 0.0f) texres->tr= 0.0f; \ if (texres->tg < 0.0f) texres->tg= 0.0f; \ if (texres->tb < 0.0f) texres->tb= 0.0f; \ } \ } \ struct TexResult; struct Tex; struct Image; struct ImBuf; struct ImagePool; /* imagetexture.h */ int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], const float dxt[2], const float dyt[2], struct TexResult *texres, struct ImagePool *pool, const bool skip_load_image); int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres, struct ImagePool *pool, const bool skip_load_image); void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float result[4], struct ImagePool *pool); #endif /* __TEXTURE_H__ */