/* * texture_ext.h * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef TEXTURE_EXT_H #define TEXTURE_EXT_H "$Id$" #define TEXTURE_EXT_H "Copyright (C) 2001 NaN Technologies B.V. /* no types!!! */ /* #include "texture_types.h" */ struct Tex; struct MTex; struct HaloRen; struct LampRen; /** * Takes uv coordinates (R.uv[], O.dxuv, O.dyuv), find texture colour * at that spot (using imagewrap()). * Result is kept in R.vcol (float vector 3) */ void render_realtime_texture(void); /** * Do texture mapping for materials. Communicates with R.... variables. */ void do_material_tex(void); /* unsorted */ int blend(struct Tex *tex, float *texvec); int clouds(struct Tex *tex, float *texvec); int cubemap(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2); int cubemap_glob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2); int cubemap_ob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2); void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt); void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf); void do_lamp_tex(struct LampRen *la, float *lavec); void do_sky_tex(void); int magic(struct Tex *tex, float *texvec); int marble(struct Tex *tex, float *texvec); int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt); int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt); int stucci(struct Tex *tex, float *texvec); int texnoise(struct Tex *tex); int wood(struct Tex *tex, float *texvec); #endif /* TEXTURE_EXT_H */