/** * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Matt Ebb. * * ***** END GPL LICENSE BLOCK ***** */ float vol_get_density(struct ShadeInput *shi, float *co); void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co_); void shade_volume_outside(ShadeInput *shi, ShadeResult *shr); void shade_volume_inside(ShadeInput *shi, ShadeResult *shr); void shade_volume_shadow(struct ShadeInput *shi, struct ShadeResult *shr, struct Isect *last_is); #define STEPSIZE_VIEW 0 #define STEPSIZE_SHADE 1 #define VOL_IS_BACKFACE 1 #define VOL_IS_SAMEMATERIAL 2 #define VOL_BOUNDS_DEPTH 0 #define VOL_BOUNDS_SS 1 #define VOL_SHADE_OUTSIDE 0 #define VOL_SHADE_INSIDE 1